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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. YellowRusty

    YellowRusty
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    That seems to still be in the planning stages - make sure to get on over to that thread and give your input on what you'd like to see as part of a new Gridmap!
     
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  2. etca1515

    etca1515
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    The grid map revamp is still in very early development stage. Very probably not coming for 0.22
     
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  3. Trophy

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    Yeah, just remembered that it probably still is in the planning stages. My bad.
     
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  4. 88c900t

    88c900t
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    Yeah, that Wendover interior is a dead ringer for the Buick CRT push button screen. Hopefully the menus are cycleable. (skip to 5:06) The CRT predicted one of my least favorite modern trends-HVAC controls via the touchscreen.



    Also the closest match I could find for the digital gauges design is also Buick-the W body Regal

     
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  5. vmlinuz

    vmlinuz
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    So... Given the current surge in developer posts, I would say the update is even closer than we thought. Could even be this week, though more likely next week
     
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  6. Penguin72

    Penguin72
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    I have a random hunch that the update will either come out on Friday or Tuesday.
     
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  7. vmlinuz

    vmlinuz
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    I would say Monday through Thursday is a safer bet because that leaves at least one weekday to listen to bug reports from the community. (The devs do hear your bug reports even if they do not reply to them! I learned this the hard way and made an ass of myself a couple of times. Sorry guys :( )
     
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  8. EruptionTyphlosion

    EruptionTyphlosion
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    #28748 EruptionTyphlosion, Mar 24, 2021
    Last edited: Mar 25, 2021
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  9. vmlinuz

    vmlinuz
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    Worth noting that our physics-based approach to walking is similar to the one used in the Jurassic Park PC game as well as early builds of Half-Life 2, where it was removed because people died after running into walls.
     
    #28749 vmlinuz, Mar 24, 2021
    Last edited: Mar 24, 2021
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  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    I don't think you will be able to die in BeamNG so that's not a problem, also getting injuried after running into a wall is realistic. I really like this approach, it shows that BeamNG is good at simulating not only cars but also abstract walking... things lol. Also I wonder if you can drag race by running, I want to win like this against some slow beater
     
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  11. samcar330

    samcar330
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    very cool
     
  12. Diamondback

    Diamondback
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    Vehicle Systems Lead
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    Don't worry, death or other forms of damage - while initially being experimented with - will not be a feature for walking.
     
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  13. Softair

    Softair
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    can we take a Staff Pick as a confirmation?
    Also, BeamNG.drive does not need anything like dying, it´s not GTA, it´s a physics simulator.
    Edit: Diamond´s message did not load in for me.
     
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  14. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    I do not confirm things with reactions, the staff pick was for the second part.
     
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  15. etca1515

    etca1515
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    The dream date: Friday the 26th
     
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  16. EruptionTyphlosion

    EruptionTyphlosion
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    One of my friends on discord just brought this question up and I was very unsure about it myself. Would it be possible to walk inside vehicles like the Travel Trailer or the Wentward DT40L?
     
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  17. vmlinuz

    vmlinuz
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    ...but you don't deny them either ;)
     
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  18. etca1515

    etca1515
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    Well if you can open the door...
     
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  19. aesthetic_tea

    aesthetic_tea
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    mfw beam devs add oppressor mk3 based on pigeon

    in all seriousness though, im assuming gravity sliders will affect the the "player" the same way it does cars? imagine trying to jump between cars in low gravity lol
     
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  20. EruptionTyphlosion

    EruptionTyphlosion
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    The question really pertains to whether the interior collisions would be stable enough.
     
    • Agree Agree x 3
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