The first video in utah has sound, you just have to crank up the volume. The other two videos are completely mute.
the engine wasn't running in the utah vid therefore the idea of a sound overhaul is virtually baseless definitely a mix, I see that very clearly now if analog gauges were implemented into the wendover, I assume the gauges would be relatively similar to the olds the similarities go right down to the badge location on the dashboard, in the olds and in the wendover
One thing I'm wondering about is the dynamic reflections. In the videos, they are turned off. As it is now, whichever vehicle the player is controlling has dynamic reflections, and others do not. With the new walking system, do you think when outside of a vehicle, none will have reflections? Or will it be the last selected vehicle? Something completely different? I do hope the weird reflection bug is fixed though. also... CAREER MODE FINISHED????? /s
Is the getting in the car from the right side and sit in the passenger seat a planned feature for the walking mode?
Does the first-person camera have a shadow? Also, I think there should be walking/falling/jumping sound effects.
Yes, this looks amazing! Thank you all devs for your amazing and hard work! Every update just makes the game even better!
This is seriously cool! I kinda hope someday we get a proper model with basic animations, but this is already amazing. BTW, what happens if the player gets run over? Is it even possible to set the AI to chase the player on foot?