What about room in the engine bay though? Cause the V10 and especially a v12 would be longer and there still needs to be room for the radiator and other stuff.
Actually no since its a v12 its got 6 cylinders on each side so its just as long as a i6. same goes for a V10, 5 cylinders on each side so engine bay room wouldnt be an issue
while the LeGran and Wendover got AWD, which is quite uncharacteristic for a car of that demographic, I seriously doubt the bolide will get AWD, as its RWD layout is fundamental to its "sketchy but rewarding" driving dynamics. of course, one obvious thing to unlock more top-end power and add to such dynamics would be a set of nice big laggy turbos. and to somewhat reign in all of that extra power, as I've mentioned before, it would be remiss of them not to add an insane long-tail/widebody group 5 version, both because it's one of only a few things you can logically add to such a car, and to aid with the "end-game desirability" of it, both in aesthetics, and in functionality, as a derestricted hill-climb version (like an 80s zyrus lp1200 huracan) could quite possibly become the fastest car in the game. on the topic of more "normal" engine customisation, I would expect to see carburetors on the early models and fuel injection on the later models.
It'll definitely be RWD. Similar to the old 037 Lancias. It will most likely be either IMSA or a Rally car. So tubular chassis is possible.
I drove down this thing in a different car (skoda 742) and a dramatic slowmotion cutscene got triggered. Idk if thats old news and i dont have a video of it but i just put it out there. could be a new upcoming feature for the remastered version of this map!
The slowmotion cinematic camera has been in the game since forever now, the old Utah map had some locations you can jump from and it would trigger the camera. Not a new feature i'm afraid.
Wow i feel like a noob now. I got this game 2 years ago and i didnt know about this... my favorite map... what else havent i seen? btw how come i cant trigger it anymore thats very strange. ive tried like atleast 10 times now
Could the next update have a new aero model? Under Automation little dev update video, Automation youtube channel responded to one of the comments with "BeamNG has been working on a new aero model that will be 100% compatible with Automation as far as I know."
Can you provide us content hungry bunch with the name of the video said comment was posted under or preferably an image of the comment itself ? --- Post updated --- Ah here they are, seems like beam team is still in touch with the automation devs
I think it has been metioned before with the tire physics change, the model was coded this way because tires weren't 100% realistic, and now that they are a lot better the aero can be improved as well.
If they are actually re-doing the aero physics, rip all flying mods. (But hopefully a more realistic aero system will encourage more people to make flying mods.)
If it will still be compatible with old spoilers, wings, splitters, etc., which we can assume it will, then I don't see why it would break all flying mods, it might just make them fly different, like the tire physics change didn't break any tires
The reason I think it will make them not work is current planes are few and far between, and from what I understand they somewhat abuse the current aerodynamic system, in order for them to fly realistically and controllably. (I believe they have completely unrealistic lift levels, drag coefficients, etc.) All that will likely be needed to get them to work on a new system will be some tweaks of values, but plenty of flying mods, especially for flying cars, are long abandoned and will need somebody else to make them work, not the original creator.
Well, if they have unrealistic values then they may break, but I thought there were some properly made plane mods that use realistic values instead of "cheating"