Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

Thread Status:
Not open for further replies.
  1. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,645
    • Agree Agree x 2
  2. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    Just went for a spin in the 600cc Pigeon. If the Wigeon gets a comparable engine (no doubt it will), it will be a beast
     
    • Agree Agree x 7
  3. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,064
    Seeing how they have the texture cooker, I'm pretty sure they're almost completely done with getting the textures up-to-date with PBR requirements. It's not like they have begun working with that just now, they probably have been experimenting for a while now but only recently-ish it became good enough to show off
     
    • Agree Agree x 12
    • Like Like x 1
  4. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,064
    Screenshot2021-06-11170632.png
    i've never been happier to have permission to post something
     
    • Like Like x 24
    • Agree Agree x 1
  5. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    So here's my list of content that I think will be in the next update:
    • Ibishu Wigeon - yes. The render looks to be in a highly complete state, more complete than even the first Wendover teaser. It would not surprise me if it were nearly finished as we speak.
    • New gridmap - yes. The new tire announcement clearly shows a Gavril D-series trophy truck on the new gridmap, which seems to be coming along nicely.
    • Pigeon remaster - probably. This was teased as an April Fools' joke but with the Wigeon announcement, I'm not sure they were joking!
    • Drivetrain improvements - probably. They're working on something, my guess is they are improving automatic and DCT simulation (finally!).
    • Optimizations and foundational code needed to implement PBR in a future update - probably. Assuming they are implementing PBR, the code might even be in the next update, just not in an enabled or usable state as will be explained later. The only reason I am even somewhat skeptical is because it could break every mod ever made, some of which are still commonly used despite being unsupported by their creators.
    • Bolide remaster - maybe. This has been in the works for a long time, it's probably near completion unless they decided to scrap it and redo it from the ground up.
    • Improved textures across the board - maybe. The new texture bake utility could help clean up some of the game's most egregious textures.
    • RTX support - unlikely. PBR would break too much user content and require a gamewide art pass, but adding RTX could accomplish major graphical improvements without such downsides. However, only a small(?) portion of the player base would see any benefit, making this questionable as well. I am also told that the graphical improvements shown are more consistent with PBR than RTX, casting further doubt on this.
    • T-series remaster - unlikely. It was teased (maybe?) along with what we think is PBR, which I do not believe will be operational in time for the next update even if some parts of it are complete.
    • Complete, usable PBR - highly unlikely, sorry. We only got a tiny little hint at it so it's probably nowhere near ready for this update. As stated before, on top of the extensive rework of the rendering engine, this requires redoing every single texture in the game. Even if the code is complete and the dev build has a PBR-ready T-series, that does not mean the rest of the game's textures are ready. Plus it would break pretty much every mod.
    • Tire wear or thermals - no. To the best of my knowledge, these are not planned and would make vehicles handle worse, not better.
     
    #31065 vmlinuz, Jun 11, 2021
    Last edited: Jun 12, 2021
    • Agree Agree x 10
    • Like Like x 4
  6. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,212
    I presume one of the next updates this year is gonna be chonky in size..
     
    • Agree Agree x 5
  7. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
    Expand Collapse

    Joined:
    Mar 6, 2015
    Messages:
    1,211
    It would be a shame if Beam never got tire wear or thermals. They're going way out of their way to simulate just about every other aspect of a car, including things like brake thermals that even fairly realistic games either don't bother with or don't make a big deal out of, so leaving out the tires themselves (something even *Forza Horizon* simulates) would leave a massive hole in what the game is capable of.
     
    • Agree Agree x 13
  8. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,212
    Question: How would weather work in pbr? Any different? I'm not much of a graphics nerd so, can anyone explain?
     
  9. Bauer33333

    Bauer33333
    Expand Collapse

    Joined:
    Jul 25, 2020
    Messages:
    18
    You forgot the new aerodynamics model spoiled by the automation devs in that youtube comment a few pages ago
     
    • Like Like x 3
  10. Slugfest

    Slugfest
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    921
    I don't think it would change much - the rain and cloud reflections/refractions might improve, but nothing beyond that. As to how this works... I don't know much beyond "Grafix card luk at shayp and textur and reflekt light gud" :D
    --- Post updated ---
    The devs said there was none.
     
    • Agree Agree x 4
  11. united.

    united.
    Expand Collapse

    Joined:
    Dec 17, 2020
    Messages:
    122
    lol
    --- Post updated ---
    could be a lie we dont know about it or the devs of auto trolled us
     
  12. Slugfest

    Slugfest
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    921
    I doubt diamondback would lie when we knew so little - all we thought we knew was that there might be "some aero changes"...
     
    • Agree Agree x 2
    • Like Like x 1
  13. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    Hmm, wouldn't PBR break every single mod ever made in the history of BeamNG? Maybe it really is just RTX?
     
  14. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    2,716
    Yeah, I've got to admit that that's what I've been fearing a little. Maybe it could be avoided by having the two systems supported simultaneously, kind of like materials.json and materials.cs? No idea if it's possible to do, or if every single mod will really have to be updated to work with PBR.
     
  15. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    Well, I think it would be worse to improve the graphics but only for a small percentage of users who could find or afford an RTX card.
     
  16. Littleturdlet

    Littleturdlet
    Expand Collapse

    Joined:
    Feb 12, 2017
    Messages:
    241
    Rtx wouldn't have that effect on the graphics, it's definitely pbr.
     
    • Agree Agree x 8
    • Like Like x 1
  17. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    I hope so
     
  18. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,337
    Bumping this image for newcomers:
     
    • Like Like x 3
  19. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    1,755
    If the pigeon gets remastered, I hope it gets a rear sway bar so those of us who actually want to drive it (as opposed to flipping it for youtube likes) can do so
     
    • Agree Agree x 6
    • Like Like x 1
  20. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,337
    If I can put these wheels on the Wigeon (if they're big enough) then that would be cool. I don't really know how to measure the wheels just from one image so just take my words.




    Actually it's an image taken at another angle. Nice to see more of Gridmap V2. I wonder if the old Gridmap stays.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice