Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. The Shotty

    The Shotty
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    Sometimes you have to do things like this in game development, especially games that have active development with community modding support
    There always comes a time where you have to weigh the decision of implementing a new feature at the cost of breaking mod support
    But with that said I'm not entirely sure that the way they model and texture things currently would be entirely unfit for a PBR system
     
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  2. umustbeloggedintododat

    umustbeloggedintododat
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    (Don't take this seriously)
    If it's gonna be RTX, then I'm gonna get laughed at by the cool kids!
     
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  3. vmlinuz

    vmlinuz
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    here's the full one
    --- Post updated ---
    I also think the Pigeon and Wigeon need sequential transmissions for added motorcycle-ness
     
  4. umustbeloggedintododat

    umustbeloggedintododat
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    A version of the W/Pigeon for motorcycle enthusiasts. :p
     
  5. ryakra

    ryakra
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    PBR wont necessarily break every mod. It is possible, and still somewhat supported in some engines like UE4, to allow for spec/gloss materials in a PBR environment. They wont look as good as PBR materials but they would still function. Basically every material in the game currently gets compiled into its own HLSL file (currently most mesh HLSL files have pbr references in them already :p) so an 'old material path' wouldnt be too difficult to impliment
     
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  6. umustbeloggedintododat

    umustbeloggedintododat
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    Wouldn't they just add backwards compatibility for old materials? :p
     
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  7. vmlinuz

    vmlinuz
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    upload_2021-6-11_22-40-33.png

    Knowing what I know about Blender (each grid line represents 1 m) it appears the Wigeon conveniently fits within kei dimensions. This is a kei car, no question about it.

    Let's talk engines. Ibishu makes a very power-dense, motorcycle-style 600 cc I3 that makes the Pigeon 600 one of the quicker cars in BeamNG. This is the closest thing to a kei engine that is already in the game, used in some configurations of the non-kei Pigeon. To become a kei-eligible engine between 1976 and 1990, it would only need to lose 50 cc. There was no horsepower limit for kei cars at the time and a 50 cc reduction in displacement would not significantly impact performance. There is every reason to believe such an engine could make it into the Wigeon. This would make it an absolute monster, especially considering it appears to be substantially shorter than the current Pigeon and therefore lighter.

    There were not many kei sports cars between 1976 and 1990, but what if there were? Stylistically, would the Wigeon be too radical to be taken seriously? I propose it would not. Case in point: the Autozam AZ-1.



    Just after the 550 cc era ended, Mazda made this. They actually made this thing. If this isn't radical then I don't know what is. Take the Autozam AZ-1, take it back in time about 15 years, move the engine to the front and cut some excess weight, and you get the Ibishu Wigeon.
     
    #31087 vmlinuz, Jun 12, 2021
    Last edited: Jun 12, 2021
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  8. CaptainZoll

    CaptainZoll
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    then what the heck is this?
    upload_2021-6-12_12-51-10.png
    I think it's pretty fair to say that the wigeon is going to share most of its parts with the pigeon.
    the naming scheme is the same, it's a late 70s/early 80s BOF kei car (with 3-lug wheels), and why would they be making something this close and not remastering the pigeon?
     
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  9. vmlinuz

    vmlinuz
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    I thought that was a front subframe at first but now I realize the Bond Bug had a ladder frame

    Oops

    My question is now: how do the doors work? Is it a canopy like the Bond Bug or does it have proper doors? Or does it have both so as to make it a sort of convertible?
     
    #31089 vmlinuz, Jun 12, 2021
    Last edited: Jun 12, 2021
  10. esesel

    esesel
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    PBR is a hard dependency for Ray tracing, having futuristic tech like rtx, while not everyone could use it would be cool however I don't see it as it would need a modern renderer like dx12 or Vulcan(?)
     
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  11. Agent_Y

    Agent_Y
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    They could have been working on it ever since 2016 and just finally got it to be good enough to show. They could have been doing it in a way that when it gets implemented it won't completely break old content somehow. Maybe even the vehicle remasters are linked to this and the new textures we have now are only placeholders for the new ones they had been working on, and maybe the texture cooker was made to speed up the process.
    Also I hope there will be an option to go back to the old rendering because my PC tends to struggle with render-heavy stuff (I can't render things properly in Blender) and many people I know have too weak PCs to possibly handle a change like this on full detail.
     
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  12. vmlinuz

    vmlinuz
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    Are a 3-wheeled Wigeon and 4-wheeled Pigeon possible

    Discuss
     
  13. SKB

    SKB
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    Hmm, 4 wheeled pigeon technically exists as the ibishu dove (still works, theres a hotfix on on of the last pages).

    3 wheeled Wigeon, probably somebody will edit the model and jbeam a bit to make the pigeon stuff fit.



    Also, I hope the Cherrier inline 4 will be supported from, I think it was DaddelZeits mod, so, ye.
     
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  14. BlackMetal

    BlackMetal
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    Bump for those who didn't see this miracle
     

    Attached Files:

    • my.jpg
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  15. CaptainZoll

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    I'd guess so, since it seems weird to make a car inspired by the bond bug, based on a pigeon chassis, and not give it a 3-wheeled version.
    and considering the wigeon seems like an earlier car than the pigeon we've got (more 70s styling than 80s) it's possible the pigeon might be getting some facelift stuff as well.

    If so, I could see the pigeon being split into:
    -a 3-wheeled pre-facelift, spanning from the start of the 550cc kei car era in 1972 to 1980, and styled to look more like a mazda t1500, mitsubishi TM15, or daihatsu CM (since the 60's and 70's was a much more common time for 3 wheel trucks to exist, especially in japan)
    -and a facelift, with the styling we know, and mainly offered in 4-wheel guise, making it more like a midget II,
    but i'd expect it to also retain some variants to retain the "classic" 80s+3 wheel version, maybe under the guise of "export markets where it can still be sold as a motorbike".
    as far as the wigeon goes, I'd guess the 4-wheeled version is going to be a sort of "facelift" done in parallel with the pigeon, but lacking any major styling changes.
     
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  16. Sithhy™

    Sithhy™
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    To distract y'all from the Pigeon & Wigeon, lemme drop a bombshell of a speculation.

    What if... the upcoming Bolide remaster would actually feature a new Civetta alongside it, like the suspected Pigeon remaster bringing the Wigeon with it? It would possibly be a supercar from the 2010's-ish, inspired by something like a Ferrari 458/488? We could even perhaps have the first ever GT3 config in BeamNG if that were the case :eek:
     
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  17. moses72

    moses72
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    h m m m m m m
     
  18. KrukasKlep

    KrukasKlep
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    thats an ''speculation'' alright :p
     
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  19. CaptainZoll

    CaptainZoll
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    that's some speculation alright.
    I'm not so sure, since it seems whenever they release a new car alongside a remaster (charro with the pickup, wendover with the legran, wigeon with the pigeon, etc.) it has the benefit of a lot of assets being shared from one to the other; they make new mechanical parts for the wendover, then backport them onto the legran, etc.
    But with a modern civetta, basically nothing would be shared with the bolide other than trim levels and stuff, which makes the situation more like the bluebuck release/GM remaster, which was basically just them adding a few more quick parts to make the GM fit canonically with the bluebuck.
     
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  20. SKB

    SKB
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    page 1555. wow.

    OT:
    A civetta hyper/super car would be cool!
     
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