See here. The current system doesn't allow two vehicle selector options for one vehicle folder. Updated my expectation post for the Wigeon and T-Series graphics teaser
Something minor to note, but still odd nonetheless, BeamNG redid a bunch of their YouTube thumbnails with different text.
I know this might be reaching too far, but that seems to tease a UI to me, what do y'all think? --- Post updated --- Where is this one from?
yes, the subtitle text is larger and italicised. I'd guess the only reason for executing such a minor change would be that they have fully finalised the design of the UI (though it may not be fully implemented yet)
Not to rain on the parade, but what if it's simply just a Blender render to show off the tire models themselves?
That ambient occlusion on the wheels looks like beamng. I've made a lot of renders in cycles and eevee so I know what they look like. I'm 99% sure this is in game.
The way the wheels are both reflecting the sky seems very similar, but that could just be the way the wheel is modelled rather than anything to do with it being a pre-rendered image or not
If I'm not mistaken US Cabovers used the same chassis as the conventional counterparts. Need to find more information to back this claim but I think it would make sense. So yeah a cabover based on the T series platform would be nice (pre and post face lifts wouldn't be too hard either).
Fancy rendering that few understand but makes things look really good. As best I can understand it, it uses light to render things on physical items. Not physical items to render light. (ie light differences rn are only apparent on objects/skyboxes) Stands for physically based rendering