Why is raising the quality bar a problem when most people make Russian meshslaps anyway? But really, most mods are low quality and everyone is fine with that, there are maybe 5 mods in the history of the game that exceeded the dev quality and most people don't even download them but prefer stuff like Gavril Vertex that is mid quality (at least model and texture wise) with a lot of quantity, or WBIMP which had a ton of content of varying quality, or small mods that add parts to vehicles that don't look amazing visually but are good enough... Only the dev quality standards will be raised and they are already over the top Jbeam-wise so maybe it's time for textures too? High quality mods have always been rare and this won't make them that more rare but just better, it will also improve mid-quality mods that will be able to stand out texture-wise. It's not like everyone will suddenly expect every single mod to have the best PBR textures possible made using paid software that some modders can't even afford, decent-ish PBR textures could probably be made quickly from edited non-PBR ones using GIMP or something and they would probably look good enough for most people. That's how I see it at least, I don't mind mods that don't have the best textures.
Tbh, the vertex wasn't even mid quality. Granted it was an automation model, but it was really rough around the edges and was plagued with bugs. Not to mention that the jbeam was pretty awful and it used to almost crash my game every time I loaded it in. I would put it at the level of Modsgaming.ru in terms of quality.
It's not THAT bad, it has an edited jbeam that fits the car properly, and a lot of work put on it. And anyways it's MORALLY better.
I think you are only talking about the first ever version of it, the mod has come a long way since then, but either way, don't you dare compare it to Modsgaming quality, there is one big difference, that the Jbeam fits the shape of the car. And remember that it was worked on for years at this point while Modsgaming meshslaps are made in 1 day. Modsgaming mods are below Automation quality and this was way above. Also it's getting remodelled and retextured now. I could give way more reasons why it's better but this is not the thread for this.
With how beamng will likely implement it we might, but these days most games do what is called 'packing' AO/Roughness/Metalness are grayscale maps so what a lot of places do is have one map with all 3 (and sometimes 4) by putting them in the RGB(A) Channels and then pulling them back out. Most of these maps tend to be small size anyways, the biggest is always the normal map.
That's clever and very BeamNG-like, I hope this is what happens, but it could make texture creation a pain unless there's an automated tool for it
tools like substance and quixel mixer (which is free!) allow you to set up how your channels are exported so it would just be the people who are doing photoshop that would have problems, and you cant really do pbr in just photoshop correctly anyways so.
Most racing sims I know off use PBR. iRacing,Rfactor2,Assetto Corsa, ACC,AMS 2,PC2,Dirt Rally 2.0,etc. PBR doesn't slow down mod makers at all with AC and rFactor2. I wouldn't be worried about PBR for modding because it won't be near the hardest part which is Jbeaming.
Most of the complaints I see are people whining that they have to learn a different software because they cant texture in photoshop like its 2008. Even though substance painter is baiscally photoshop but in 3d, if you know one swapping to the other will take a day at most. Then you have the 'if its not free its trash' people (seen a few on the discord sadly) who refuse to use anything but blender and dont want to buy a cheap substance subscription or use the free quixel mixer.
Honestly, substance painter is so much better than trying to achieve a good result in Photoshop alone. Instead of all the lining up and testing ingame/modeler its right infront of you.
Everyone here getting excited about a new rendering trick meanwhile I'm STILL waiting for that new UI that was teased a couple years back. All I want for Christmas is a UI that doesn't suck dick.
It does the job, its just not as fancy as other imo, for one its structured better than many (although the old garage menus did have some things that couldve been improved). Wreckfest is fancy but damn, i was confused the first time i used it. Personal preference maybe. You may want to keep your language alittle more kid friendly btw.
I agreed only for the kid friendly part. The current UI works for a limited selection of parts and vehicles, but the bigger the list gets, it struggles immensely. This is noticeable on my machine, and I can't imagine how bad it is on lower machines.
There is so much going on with beam, I can't even believe it. Actually, it feels like a dream. We maybe get out of the alpha (if its aplha) next year with graphical updates, career and more...
Yall mean this ui? Gfycat Video - Click to Play - Direct Link there is a lot of 'ui2' in the files. there is supposed to be a video there, gfycat is being dumb so if you dont see it click the direct link lmao