I mean it's probably a summer update and the last summer update was dropped on the 6th of August: No.
Maybe im wrong but the D series crawler at 1:13 in the new video seems to have a different sound, the tone of the engine is higher than usual. It's not very easy to hear with the music and the low volume but it seems to be different
As shown in the video, how will Direct Specular Lighting affect performance? It looks great though. I know performance is said to be similar, but I'm not sure whether that includes it.
I think it was in 2x slow motion, my game sounds like that when I drive the crawler without the mufflers on 2x slow motion.
Maybe the Wigeon wasn't shown because that video is only meant to show the new PBR system, and showing the Wigeon would only make people focus on that instead.
Perhaps, perhaps not. Video teasing bluebuck (2019) 14 Aug 2019 Actual Release 16 Aug 2019 I can't remember the last time a video drop came before the update aside from that, at least not one significantly far away not marked as teaser
It is a possibility, but let's not hype ourselves too much, else the dissapoinment may be considerable...
It was marked as a Teaser Tuesday though. https://www.youtube.com/post/Ugyxxqw0T19MHP41W_Z4AaABCQ It'll probably be around a month before the update comes out.
That was a release/update blog video, this is just a teaser tuesday. The Vivace's first teaser video was months before release.
Why do the light spots on the orange Vivace seem to be at a lower framerate than the rest of the game? Is PBR being faked with dynamic reflections? See 0:13 and play at 0.25x speed, you will se that the specular highlights update slower than the game itself. I hope I'm wrong because I will be very unhappy if my suspicions are true. EDIT: I am an idiot, that is the sun moving. Never mind
I believe (hope) this is due to the changing time of day, as seen by the shadow moving very quickly on the ground. I think it's just from the sun moving in the sky quickly and not smoothly. I think the effect is amplified a bit by the curves of the car as well.
...oh, that would explain it perfectly So, about Automation vehicles: That game has used PBR for a very long time. Can we expect better parity between what we see in Automation and what we get in BeamNG? And will you be able to tweak all the parameters of the car paint from the menu, or is it back to the old days where you had to edit the jbeam or use the level editor?