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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. DD-Indeed

    DD-Indeed
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    Could be about the controller thou. :)
     
  2. B727ClassicFlyer

    B727ClassicFlyer
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    If it is, BeamNG could likely support X-Box 1 and PS4 controllers by the 8.1.0 update.
     
  3. DD-Indeed

    DD-Indeed
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    Well if that's the case, I feel lucky. :D I just ordered Xbox One S-controller recently, it's that Version 2.0 with Bluetooth.
     
  4. BowlerHatJack

    BowlerHatJack
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    What do you mean by that? I dunno about xbox 1 controllers as i have never used one but the ps4 controller is already supported. When i used it worked flawlessly for me.
     
  5. BombBoy4

    BombBoy4
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    X1 controllers are supported, I use one.
     
    • Agree Agree x 3
  6. roland91

    roland91
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    As for speculating the 2017 updates as a hole, I would bring up some keywords: tires, AI, saving and sounds.
    Tires- wear and thermal properties, pretty sure we will get those this year.
    Sounds- very important, are being worked on aswell.
    Saving- ability to save your progress and the state of your vehicle are the base that a career mode will be implemented on. Hoping to see a "savestate" kind of saving soon:)
    And last but definetly not least, AI- it really is the time to get the AI good. It's needed for scenario and campaign development and also for fun. If I could choose what to get next, I would love some good artificial intelligence to race against.

    Oddly I find Beam graphics completely fine, it has it's own style, but I like it. I'm sure development will continue on graphics aswell anyway.
     
    #3166 roland91, Jan 2, 2017
    Last edited: Jan 2, 2017
    • Agree Agree x 7
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  7. DD-Indeed

    DD-Indeed
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    I agree on these. Also, some little tweaks here and there, also about the grip/weight ratio, which I personally find sometimes too slippery.

    As for graphics, it only lacks some little details and some effect layers on top of them, other than that they're good.
     
  8. ktheminecraftfan

    ktheminecraftfan
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    It sort of supports it doesn't it? As I use an Xbox one controller to play BeamNG.
     
  9. Blijo

    Blijo
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    it does indeed my ps4 controller works too :) without using software
     
  10. XManic1995

    XManic1995
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    Good news!
     
  11. Sagarci

    Sagarci
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    My Crew be commin
     
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    • Agree Agree x 1
  12. Binkey

    Binkey
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    Now we just need a long box and then most options are complete.
     
  13. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    The problem with adding a long bed is that it requires yet another frame length and wheelbase, because the extended cab frame is too long for a single cab and long bed (it makes the long bed too long). Then, if you want to combine the long bed with a crew cab, that's another frame. We already have 6 frames to maintain; I'd rather not make it 10.
     
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  14. DD-Indeed

    DD-Indeed
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    I can now confirm, that Xbox One controller works in the game perfectly, I received today one, the S-model version with build in Bluetooth. Hooked up that to PC with Asus-BT400 USB dongle, and it's ''plug & play''. PC recognized both, the dongle and the controller immediately and Beam mapped it automatically to work straight away. So, if they're doing something for the controller side, I think, that they're building better options menu for them with more adjustments becoming available.
     
  15. lukerules117

    lukerules117
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    does it have a shorter bed or a longer frame?
     
  16. BowlerHatJack

    BowlerHatJack
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    But that's not the Dacia sandero?
    Neat! Now modder(s) will be pissed that their wip crew cab mods is no longer needed.
     
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  17. ktheminecraftfan

    ktheminecraftfan
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    Plus we already have mods for it that are of a good quality I think.

    Gabe will skins be supported?
     
  18. enjoyinorc6742

    enjoyinorc6742
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    the current bed is a 6ft right? the ext cab is 2ft longer than the reg cab right? an 8ft bed is pretty common. if the bed becomes 9ft, there are trucks out there that had 9ft beds. just hoping here. we also can have a single cab on the ext frame already
     
  19. B727ClassicFlyer

    B727ClassicFlyer
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    Skins may possibly be supported with the Crew Cab, because it may be similar to the Extended Cab, except that it's longer. (That's what she said.)
     
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  20. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yeah, skins will work just fine, because I originally left some room in the UVs between the bed and cab for an eventual crew cab.
     
    • Like Like x 4
    • Informative Informative x 1
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