Has anyone else noticed that the Wigeon has features that most other vehicles in game don’t? Those being a fuel cap, an antenna, and seatbelt buckles. I wonder why this vehicle was given them, and if it’s something we could see integrated into other vehicles.
And And the fact that they added oil simulation would permit fuel simulation and thus fuel caps an refueling.
Contamination of oil by excessive fueling by ancient carburetors, too much engine braking and running engine cold? Difference of replacing oil interval can be huge depending of those factors alone, what is more interesting is that when you have ancient carbs and make only short drives, so that engine is cold always, amount of oil in dipstick increases, but when you then do a track day you might run your oil low as fuel from oil disappears. Also viscosity of oil is reduced. Is that technically fuel simulation or oil simulation then, after all it is part of fuel simulation, which adds to oil simulation. Yeah quite unlikely and adds another complexities that are not so easy to communicate with users of varying technical knowledge, but...
We need realtime fluid simulation to accurately simulate the movement of washer fluid during cornering. Anything less is unnaceptable
It has to work so that when accelerating with high performance car, wiper fluid comes out of nozzles by sheer force of acceleration, otherwise it is as good as none at all, absolutely
Fuel tank slosh would be cool. If the fuel tank is very low, hard braking and cornering could cause the fuel pump to suck up air. Had this happen once when driving to a gas station with nearly no gas in the tank. Had to brake hard to avoid a wreckless driver and the car cut off ~15 seconds later due to air in the fuel lines.
Fuel movement is simulated, so theoretically, you could use lua and get data from fuel node I believe, cut engine when desired conditions are met, it might be possible, no guarantees though.
we just need a higher detail damage model for the engine. You should be able to have mechanical problems
Funnily enough, it was just last week I made jbeam for physical engine, haven't done lua for it yet, but indeed it is something that needs to be done. 2000Hz is not enough to run car engine though, but for 60rpm ship engine it should be enough. I think most ridiculous simulation aspect we need is light bulb life, environment temperature as well as cooling effect of airflow and size of compartment bulb resides in are variables that are needed, obviously vibration too, but that is really obvious parameter. So then you need to replace light bulb realistic way, by removing front bumper and inner fender + ton of other parts. Resetting of vehicle, should not fix light bulbs. I'm sure this will come right at next hotfix. Anyway, OT, what do you think, will Linux support come in hotfix or will there be another update, or is it trough Wine only for now? I would think that Linux binaries could come as a hotfix as they might need more time to finetune, then again it is not quite certain how Beam will come to Linux, would running it trough Wine as supported option be classified as coming to Linux?