I know this is mod, but its in official documentation. Maybe minivan is coming? https://documentation.beamng.com/modding/materials/materials_1.5/switching-from-015/
True, if only someone posted something to speculate on! oh wait, I did and everyone ignored it because of the bolide background!
Guessing it's gonna use elements from the Pizza delivery scenario in Italy. Makes sense for alot of scenarios to be test beds for career gameplay. I wish there were more campaigns as we haven't had one since the Wentward update.
So, to manage expectations: The next update will take longer (earliest mid Nov) as we want to work on bigger things that do not fit into the 3 month update cycle. We spend a lot of time to prepare and test the releases (i.e. 1-2 weeks feature freezes) and after the releases (1-4 weeks/hotfixes). Due to that we are planning to skip the next update and focus on implementing better automated testing to be able to release less buggy updates among a lot of cool other things Hope you can understand that we want to deliver a quality product and not something rushed. Thanks for being an awesome community!
Even with the longer cycle, I still don't think the community would be disappointed in the slightest, especially once they learn what's just around the corner.
The last 2 major updates were too close to each other imo, I couldn't even finish a mod before the next update messed with my mods, so this is good news for me.
so this might stop cars from getting stuck to each other and other bugs in the game that has always been a problem?
Fixing the cars getting stuck requires implementing edge collisions which is extremely complex for softbody physics, especially in terms of Jbeam, I doubt it will happen so soon.
Once again, I could not be more impressed with the level of communication that you, and everyone else on the Dev team, present us with, it makes it such a joy to be a part of this community. I could not be happier with the previous updates thus far, and am sure that whatever secrets you've got hidden behind closed doors will make any delay worthwhile.
I speculate dirt accumulation is coming. Only because I read it in the game docs under texture creation as being implemented at some point. If its not already been said already in a thread. It seems like the next logical step to bring a new level of realism that will work great with the new PBR materials. Ground displacement is a wish list item, but would love to see it too. More plastic debris particles from higher impacts and more shattering of side windows also comes to mind, but a wish list item. Just my few speculations
I also think some sort of dirt system will be added eventually, judging by how dirty the D-Series windshield is.
I could not quickly find where I had read it. It may have been in the help in the editor where it talked about textures. I did not see it when just looking for it again. The dirt accumulation.
windshield can fall off and break like irl (and maybe fall out ) idk it would be cool but hard to do :/