Japanese JRI is just a theory of mine, and should not be taken as confirmed unless the devs themselves do so.
I guess with the remasters they would be focusing on vehicles that are beneficial gameplay wise first. I wonder if the Grand Marshal could be next as it seems like we haven't gotten anything since after the Bluebuck update (but then we have almost had nothing for the Moonhawk after the body tweaks). Maybe they are working on it from the ground up. Hopefully either giving us a earlier 80's generation (which will require new engines based on the ones from the Barstow ) or a luxury model which would allow for a limousine variant which would be fun for stunts and derbys.
grand marshal facelift which i dont know but i think it was leaked or it was faked or more then one remaster?
not really a barge tbh barges to me are 1960's-1980's cars longer than 16 feet, and aimed at luxury buyers with usually I6's or massive, stupidly underpowered V8s not 1970's muscle-y coupes :>
Yes I’d say a mix of 80s Crown Vic and 80s Caprice classic Also a donk car because yes (sorry if this is starting to sound like a vehicle suggestion but this is just my theory of what the devs might take their inspiration from if they make an 80s grand marshal) --- Post updated --- True, a 70s-80s barge would be awesome as well
As much as I would like to see it, I doubt the team would want to step on the toes of the old fullsized mod with a 1980's BoF fullsized volume car like that. Between facelifts and luxury/LWB versions and a wagon body the GM has plenty of possible content options without going to a previous generation.
Not too sure on this but aren't panther body chassis' pretty much unchanged from the 80s boxes to the newer ones? Wouldnt make an OBS grand marshall far fetched if thats true in real life
Both the later GM B Body cars and the panther platforms in the 90's were just heavily reskins of the late 70's to early 80's models. I imagine it was due to the costs of making a new platform considering the money spent on developing new FWD platforms during the downsizing trend of the 80's. It wasn't rare for a fullsize V8 american vehicle platform to last for nearly 20 years (the GM Vans are still going despite being nearly 30 years old) at the time. I do think it would better at the moment to focus on a luxury version of the GM as that would fill the gap for a Land Yacht (even if the Wendover kind of fills that niche at the moment but the GM would be RWD). As the GM C Body was just a larger variant of the B Body platform, and of course the Panther platform had luxury models. If they really wanted to think outside of real trends they could make a coupe version of the luxury Grand Marshall (Luxury fullsize coupes were dead by then).
sorry if I turn on the speculation for things that might just be fantasies but I wanted to ask you a question about the next update: in the last dev blog (0.23) the developers said that the "traffic reacting to road signs" was only implemented on ECUSA and they said it will also arrive on WCUSA later on. In an unofficial video (found by a user and posted a few pages before this) it is said that WCUSA could be expanded. In the end we were told that the next update will not arrive in 2/3 months but in 4 months ... Maybe in this delay (in addition to the other things they are implementing) there could also be a WCUSA 2.0? (sorry for my English)
Aside from performance, the biggest issue with making WCU larger is the terrain size, or rather terrain resolution. Every other official level uses heightmaps that are at 1 pixel per 1 meter resolution, with 4096x4096 being the largest possible heightmap. But because WCU needs the steeply inclined roads of Belasco to be drivable with such sharp grade changes, it uses 2 pixels per meter. So while Italy is spatially 4x larger than WCU, both maps are running the terrain system at its limits. If the devs were interested in pushing the terrain system to accept larger heightmaps, a boost in WCU's size might be on the table, but that's a big development, and some of the larger mod maps have demonstrated that going bigger has stability problems with nearly every tool and feature. It would also probably require a partial rework of even the extant parts of the map, so my money's on it being outside the scope of a ~5 month development cycle.