You act like it's unusual. It's completely normal for subversions to reach into the tens, or even hundreds.
Well, you can think that if you like to read what is not written, I stated it will be interesting to see if it will go that way and that is all and everything I mean.
Tdev Said the update wont be for _>a month so i'd expect it to be in late febuary i am really good at guessing these things Rember my post CNN projects beamng update will be on 12-21-16. and it was P.S _> means at least
Why don't you just write directly "at least" On topic I'm pretty sure that after the 0.9 it's going to be the 0.10 I truly don't see this game to be even close to beta. A beta of a game is like a final version but with glitchs, and other problems in big. A game in beta is mostly finish.
General discussion now opened, could this mean update incoming? Because they said it took a lot of time to moderate and took time away from developing, so reopening it could mean they're almost finished
I wouldn't be holding my breath for this update coming in February. If it does, my best guess is that we're getting the Hopper, improved ABS, the crew cab, and maaaaybe the tow truck. WCA seems to be far off still, and Italy even further. Sounds don't seem plausible atm, but who knows. There's no certainty with the devs, so maybe they maybe decided to squeeze in finishing the Bluebuck, but I would bet a lot of money on that not happening. Only time will tell, I guess.
You're right about Jeep not doing a diesel engine but if I remember correctly, there's also a pinch of 40 Series LandCruiser in the Hopper which means a diesel could be possible as the 40's came with the B, 2B, 3B, H, and 2H diesel engines.
I was going through the pictures that @Nadeox1 posted to Imgur, and I came across this: It appears to be the Rally Pessima, but with a white front bumper, no foglights and Dirt All Over! This didn't seem familiar to me, so I started up Beamng and checked the current skins for the Pessima - Green Bumper and no dirt at all. (click to enlarge) But the Configuration image matches the Imgur post! That might mean one of the following: 1) There was a second rally skin until removed recently; possibly in preparation for making the skin colourable. (Unfortunately, I don't use the Rally Pessima frequently enough to confirm or disprove this) 2) A second rally skin is being created, and it just barely missed being part of the last update due to some sort of last-minute issue. 3) There's been a sudden tech breakthrough that allows for a dynamic accumulation of dirt on vehicles. An unlikely possibility, but the developers have pulled bigger rabbits out of their hats. 4) The devs are experimenting with an "overlay" skin system that allows one skin to be layed over another. For example, the "Rusty" skin for the D-series could be applied over the top of a two-tone skin, producing a two-tone truck with rust issues. This is my favorite theory. The one thing that really puzzles me is the disappearance of the foglights. Why remove an important piece of rally equipment from the official configuration?
It's a disabled diffuse code in materials.cs that nadeox used for the picture: Code: singleton Material("pessima.skin.rallysafari") { mapTo = "pessima.skin.rallysafari"; //diffuseMap[3] = "vehicles/pessima/pessima_d_dirt.dds"; overlayMap[2] = "vehicles/pessima/pessima_skin_rallysafari.dds"; diffuseMap[2] = "vehicles/pessima/pessima_c_alt.dds"; specularMap[2] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[2] = "vehicles/pessima/pessima_n.dds"; diffuseMap[1] = "vehicles/pessima/pessima_d_alt.dds"; specularMap[1] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[1] = "vehicles/pessima/pessima_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[0] = "vehicles/pessima/pessima_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; Remove the // from diffuseMap[3] and the dirt would appear in-game. The Custom paint design also has the diffuse code (again disabled).
Interesting ... From what I understand, the diffuse map is used for details that are independent of the skin. Would making the diffuse map a selectable part allow for an "overlay" skin system as outlined in the post above, with the added bonus of the rusty/dirty parts of the vehicle remaining the same colour even when the body colours of the vehicle change?
5) Nadeox was messing around with creating skins he made that and is either going to release it after working on it more or just did it as a personal mod.
Of course you won't get as much like as Nadeox if you take the same screenshot as him. In the same way that you wouldn't get as much likes if you post the message as PewDiePie on Twitter...