Although this design is incredibly beautiful, this reminds me the "hypercar" 's front end BenjaminWorkshop (https://www.youtube.com/c/BenjaminWorkshop) wants to build in his Workshop (He's a french guy who as alredy made a GT40 replica), which has been designed by himself and Laurent Schmidt (another french guy)(if I understood the story)(https://www.youtube.com/c/LaurentSCHMIDT) :
Really hard to predict what would happen if the structure would deform... Maybe interpolating the CFD shape the same way as the model? But then it would need to be low poly, or else it would spike and ruin the aero... and that probably wouldn't make much difference between the CFD and model shape (if I'm wrong then correct me, I have no idea how CFD works)
Not trying to create unnecessary hype or anything, but I wonder how far in development the new car is. So far they have shown only concept art, but the "incredibly zippy" part suggests it's in-game and is having its handling tested. It could be in-game as a rough model/jbeam for planning and testing of internal components while the design and bodypanels are being worked on separatelly tho. Either that or I'm reading too much into an 11 word teaser. Ok, I'm probably reading too much into this.
CFD is a numerical analysis of interactions between fluids, and fluids with other materials. It uses Navier-Stokes equations for continuity, momentum and energy. https://www.grc.nasa.gov/www/k-12/airplane/nseqs.html
I've been told that they won't post pictures of a car/thing until they are far into development. Car is probably around 60/75% done. Same with the Ibishu.
Yeah, considering it isn't said as early concept stage now and just Work in progress, seems that they done a LOT of progress
As for your first sentence, it's just like real life: if the structure deforms, so does the airflow over it/under it/into it. As for the rest of your comment, I don't know how CFD works either.
So the design of the car has been assigned to someone not in the bng staff, if I understood correctly? That's a new thing for us, isn't it? Quite interesting for me
Outsourcing has been a thing in BeamNG for a little while now, not sure about outsourcing design though
It really is an interesting concept, but i think it might end up being good for vehicle variety, if you have the same 10-20 people design every car, then every car will have have various little design elements that would almost tell you who designed it (which so far beam has been great with avoiding) but diversifying it to have outside parties help design vehicles means that vehicle diversity would certainly grow exponentially
Technically this isn't new as it isn't even his first car in Beam, if I remember correctly, he did the Bastion as well