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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Fast-Subaru71

    Fast-Subaru71
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    I think the update might come on the 31st.
    The Hopper might not be finished yet, but it may be very close to it.
    If the update only includes announced content such as the Hopper, WCUSA and maybe some bug fixing, it might come on the 31st. Otherwise, I guess it will be released later.
     
  2. coolusername

    coolusername
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    • Agree Agree x 2
  3. naguluna

    naguluna
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    i knew it!
    screenshot_00261s.jpg
     
    • Like Like x 2
    • Agree Agree x 1
  4. CaptainZoll

    CaptainZoll
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    *hairpingasm intensifies*
     
    • Agree Agree x 6
  5. Yottabyte1024

    Yottabyte1024
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    I cannot wait to drift around this corner Initial D style! :D
     
    #3985 Yottabyte1024, Mar 28, 2017
    Last edited: Mar 28, 2017
    • Agree Agree x 7
  6. fufsgfen

    fufsgfen
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    Somehow reminds me of this, but then again it is a hairpin and they tend to go around like that :D


    I did mirror it for those who don't flip images in mind easily, angles, direction of entry, exit, I think this has had at least tiny bit of inspiration for that corner?:
    upload_2017-3-28_16-10-23.png
     
    #3986 fufsgfen, Mar 28, 2017
    Last edited: Mar 28, 2017
  7. j2305432

    j2305432
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    if only this stone fence could work like that brick wall already in the game, when you hit it it goes into plenty of pieces
     
    • Agree Agree x 2
  8. Yottabyte1024

    Yottabyte1024
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    It would be nice if there was a setting to replace static objects with physics objects. You'd need a beefy computer, but on maps like East Coast USA, using the jbeamed street lights and signs and such that are already in the game would be a nice detail.
     
    • Agree Agree x 1
  9. fufsgfen

    fufsgfen
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    That is what devs wishes too, I'm sure of, but it's not quite easy to make happen in map wide scale.

    There is more about it:
    https://www.beamng.com/threads/less-static-world.35369/
     
    • Informative Informative x 1
  10. CaptanW

    CaptanW
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    could this be the hopper or just another @Nadeox1 tire mod?

     
    • Agree Agree x 2
  11. crazikyle

    crazikyle
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    It's clearly the hopper, but I don't know if those tires are stock or one of Nadeox's creations
     
  12. Ulrich

    Ulrich
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    Nah it's the red I-Serie :D
     
  13. skodakenner

    skodakenner
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    Maybe we get a helljeep config? And that has thoose tires
     
  14. MisterKenneth

    MisterKenneth
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    I say it is the Hopper. The bumper seems to match up. As for the wheels, they are either a mod or they're going to be a part of 0.9. A part of me believes the latter. Since the Hopper will be very capable of offroading, the devs may be focusing on some offroading aspects.
     
    • Agree Agree x 2
  15. gigawert

    gigawert
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    So after 0.9 we'll start over with the oldest version? :eek:
     
  16. Godzilla!

    Godzilla!
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    nooooo...0.10, not 0.1
    It can go to 0.10, 0.11, 0.12 or even 0.30 before becoming 1.0.
     
    • Agree Agree x 4
  17. gigawert

    gigawert
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    That's the same thing. Remember in math class back in elementary school, how they said no matter how many 0s you add to a decimal that it doesn't change the value it?
     
  18. Yottabyte1024

    Yottabyte1024
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    0.10≠0.1
    0.1.0=0.1
    0.10.0=0.10

    First number indicates the game is still in beta.
    Second number indicates version number (currently 9, will soon be 10).
    Third number indicates bug fix number (0.9.1 is bug fix for 0.9).
     
    • Agree Agree x 4
  19. Godzilla!

    Godzilla!
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    no it isn't, that does not apply to a version number. Most, if not all, games out there have a system of version numbers that work like this.
     
  20. gigawert

    gigawert
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