I think the update might come on the 31st. The Hopper might not be finished yet, but it may be very close to it. If the update only includes announced content such as the Hopper, WCUSA and maybe some bug fixing, it might come on the 31st. Otherwise, I guess it will be released later.
Somehow reminds me of this, but then again it is a hairpin and they tend to go around like that I did mirror it for those who don't flip images in mind easily, angles, direction of entry, exit, I think this has had at least tiny bit of inspiration for that corner?:
if only this stone fence could work like that brick wall already in the game, when you hit it it goes into plenty of pieces
It would be nice if there was a setting to replace static objects with physics objects. You'd need a beefy computer, but on maps like East Coast USA, using the jbeamed street lights and signs and such that are already in the game would be a nice detail.
That is what devs wishes too, I'm sure of, but it's not quite easy to make happen in map wide scale. There is more about it: https://www.beamng.com/threads/less-static-world.35369/
I say it is the Hopper. The bumper seems to match up. As for the wheels, they are either a mod or they're going to be a part of 0.9. A part of me believes the latter. Since the Hopper will be very capable of offroading, the devs may be focusing on some offroading aspects.
That's the same thing. Remember in math class back in elementary school, how they said no matter how many 0s you add to a decimal that it doesn't change the value it?
0.10≠0.1 0.1.0=0.1 0.10.0=0.10 First number indicates the game is still in beta. Second number indicates version number (currently 9, will soon be 10). Third number indicates bug fix number (0.9.1 is bug fix for 0.9).
no it isn't, that does not apply to a version number. Most, if not all, games out there have a system of version numbers that work like this.