Maybe deprecating the 32-bit version was necessary to remove limitations on map size and/or to allow the aerodynamic and tire models to scale? While I have gone on about how BeamNG's engine and simulation models can't currently handle a true supercar, I wouldn't be shocked if this were actively being worked on.
People saying "I'd prefer no new car but instead X graphics improvements and Y new UI" don't seem to understand that 3D artists can't work on the game engine itself. I.E. "the devs" aren't just a bunch of people that can do everything for the game, they all have specific jobs.
i posted it here a while ago idk if its still in the forums but people were having issues watching it
But a change in the game engine could break existing features that would need to be adressed by other people. For example, a change on how the game handles aerodynamics might make the cars already in the game behave weirdly at high speeds, which means vehicle artists would need to re-tune every single existing car. It's not like they can just change some base code and everything will just fall on its place and work as expected.
exactly, this is probably whats going on with the reworked game mechanics, which is why we dont have any new teasers since its all behind the scenes
An Italian Supercar with a choice of engines is a bit unusual. I mean, have you ever seen a Ferrari or a Lamborghini model being available with engines having different amounts of cylinders at the same time or, at least, in each life cycle of the car? Cause I straight up don't remember something like this ever happened. The only cases of a slightly different engine being available in each life cycle is either when an NA engine is replaced by a slightly larger NA engine with the same amount of cylinders (308 to 328, 348 to 355, 550 to 575, 360 to 430, Gallardo to Gallardo LP 560-4, Murcielago to Murcielago LP640) or when a NA engine is replaced by a smaller turbocharged engine, again with the same amount of cylinders (California to California T, 458 to 488 to F8 Tributo). And don't mention the Purosangue - first, that's an SUV and second that's a kinda normal passenger car that needs to offer the choice of different engines because not everyone wants a V12 or a V8, plus markets like the Chinese impose strict taxes for engines larger than 3 liters. Anyway. I believe that if it's gonna have an ICE (which I very much hope it is), then it's only going to be one of the three/four ones we're discussing - that's either a V6 or a V8 or a V10 or a V12. As I said a few hours ago, if it's gonna have at least a V8 engine, then the V6 can be used for a smaller Civetta model than the one we're discussing here, because this is yet another niche missing from BeamNG. I'm not really considering an all-electric variant because I like my Supercars going brrrrr, and I'm also not considering a manual transmission for the car because modern/current cars of its type and its base of inspiration have abandoned manuals for good (and rightfully so in my mind, because manuals don't match the rest of the technological tour-de-force of these cars).
There were 2 different version of the ferrari f12, one with a V8 and the other with a V12. I'm pretty sure there was a lamborghini that had different engines too.
And eventually we'll see a demonstration of the reworked aerodynamics and stuff, which would either be a teaser or upon release
It might be the gtc4 then ? Yeah, there was the GTC4Lusso and the GTC4Lusso T, the latter having a V8.
You're right, true that, had forgotten that car. But again, the GTC4 is a Grand Tourer, not a Supercar (so nothing like the Civetta model we're discussing here) and it's also like the Purosangue: a practical car for people who want to have the choice to get the smaller and more practical engine for every day driving.
You're right on this one too, because we're talking about a game. BeamNG lore is different than real life lore.
Also, the first generation of Audi R8 had a V8, and all followings gens (after 2012) have a V10 instead. And even if this isn't very common irl, (have various cylinder types across different trims) they still can make several engine options for a better variety ingame, and satisfy most players possible.
You're also right too. But the R8 is German, Germans are used to offering many different engine types across their models! But yeah, we must not eliminate the possibility of Civetta offering different engines (with different amounts of cylinders) in a single model. I just say I want model variety in the Civetta brand (the small V6 baby Civetta, the mid-grade V8 model and the V10/V12 flagship), not engine variety in only one Civetta model.
I have a feeling that the developers will give up 3 updates a year, in favor of 2, but with more content and fixes.
i know im late for this but most folks wont know what a MR car means, so american journalists will most likeley infer it as Mr. Turbo, just 'cause.
I like Mr. Turbo. One thing that I hope we get in 0.26 is a few revamped american cars or a new US shitbox from like 1999
It would be really cool to go the McLaren/Koninsegg route, with all of the above models being on the same basic floorpan, with different styling (possibly 60s/70s retro for the driver-oriented RWD version or 80s bolide corse for an electric or hypercar variant) and nameplates, and not different trims of the same car.