I'm gonna stick to Australia and moan a lot when it inevitably turns out to be Greece or something. B25Mitch did a few Australian maps and since became a dev so it's definitely a possibility I think
I don't think tdev meant the map is gonna be a desert, when he said it will be sunny and dry, maybe he just meant there wasn't gonna be weather like snow or ice
I'm hoping that it does appear here or there, but after hearing what Tdev had to say about ongoing work on Ropeables, I think there's hope yet for an official version. Given that @Ai'Torror is now a developer who seems to be involved primarily with developing JBeam physics, and seemed to be very excited about the D-series tow truck back around the time it first surfaced, I wouldn't be too surprised if it's actively on the to-do list.
1. I have another question: Is there any PBR update planned for the vegetation? And if so, is it planned for very far in the future or "soon"? The vegetation overhaul would change the appearance of any kind of map to a extremely different new level. Like self scattering effects which let light pass trough plant leaves or self shadowing on grass. 2. And is BeamNG engine capable of materials with height maps? I am not talking about height map generation for terrain meshes. I mean textures like normal maps that gives the illusion of a 3d mesh, like a asphalt road in racing games, while its actually only a flat mesh.
not sure if it's super possible with how the game works currently, but if we could have some kind of thermal simulation for tires in the future, that would be amazing. not sure it would have much impact on normal driving or in the short term, but for people who enjoy racing or hotlapping having tires be affected by the environment conditions and have varying levels of grip depending on temperature or surface quality would be incredible.
About mud and scratches, it's obviously a very requested feature so i assume there was some testing achieved, plus there is this WIP mod https://www.beamng.com/threads/dynamic-dirt-mud-demonstration.85511/. If it is in development, how advanced is it ?
Well with the feature freeze being confirmed, and the fact that Diamondback posted something WIP for the new car, it's safe to assume that we will probably not be getting the new car this update. I think at this point the Covet remaster is the only highly likely vehicle for the update.
I’m kinda curious, does BeamNG’s engine allow for true explosives, say a bomb? It’d be super fun to have some kinda official quality explosive, and would open up the possibility for some hilarious scenarios I’m aware of the mods there are, but something official would be amazing for 0.26.