I see a high chance for SBR4 remaster with new hybrid system coming with Civetta. I don't think it needs that much love and configurations but some body changes and more engine variants. Also, it could be rivalling new civetta in gt racing homologations. Although we could say ETK-800 could get hybrid too..
But to find out where those limits are, we need to try things. And things only improve if people are constantly pushing the boundaries.
You're acting like they didn't use a test bed before deciding if the performance would be an issue. Knowing Diamondback it was probably an AWD 700hp Miramar test bed...
I think there is still not enough downforce in the game. The Hillclimb SBR4 is only 14 seconds faster than a Porsche 911 GT2 RS at the Nürburgring, the porsche being a street car and the SBR4 having slicks and some tremendously large wings. I attribute this to the fact that there is no ground effect in the game. (yet)
If you're interested, I've got a few links - the titles may not all be correct, but the info checks out Myth Busted? Driving With The Tailgate Down Increases Gas Mileage (rumbleon.com) » Tailgate Up/Down and Gas Mileage (scangauge.com) Mythbusters: tailgate up or down for better gas mileage | Chevy Colorado & GMC Canyon (coloradofans.com) Foreign Service | Impact of Excess Alcohol in Fuel | MOTOR Magazine (from the SAE) Truck Owners - For The Best Gas Mileage Leave The Tailgate Up Which is more fuel efficient, driving with a pickup's tailgate up or down? (autoblog.com) MythBusters Car Myths - Auto Myths Debunked (popularmechanics.com) Will Dropping Your Tailgate Improve Your Truck's Gas Mileage? (motorbiscuit.com)
You mean underbody aero devices? Because ground effect is something completely different. It's when a plane flies close to the ground and forms a air cushion under it's wings/body
I know aero exists in BeamNG, I just have my doubts it's well off enough to cope with simulating a modern supercar
I mean, you are either comparing a game to real life and assuming that the only difference between the two is aero, despite the lack of tire thermals and a presumably imperfect track recreation, or you are comparing the sbr4 to a GT2 RS mod for BeamNG, which is most likely not built to the same standards of reality and precision as the official vehicles, so no matter the reason I'd definitely take these times with quite a few helpings of salt.
Well, you do seem confident, so I'll assume this has all been duly noted long before I mentioned it. Godspeed
Kirbyguy on YT ported the laser scanned Nordschleife from Assetto Corsa into BeamNG, i assume whoever did that lap used this mod
There is no real problem with the system. Down force can be pretty well simulated. The problems are with cars that loose parts and more complex aerodynamic phenomena. For driving it's fine. Only the drag calculations are a bit too crude, as they are not truly physically calculated and tend to be to forgiving what leads to cars that have unrealistically high speeds.
Y'all will complain that there's no modern supercar, and then when it's being added, complain about it
That's too far fetched a statement to be believed. --- Post updated --- This is interesting. I'll check them out when I find time!
I hope the Bolide supercar has a lot of different configs like SuperLeggera, Speciale and all the other millions of different versions Ferrari and Lamborghini puts out for every car model. Oh and don't forget that Twin turbo 2000 hp drag version. Would be a crime not to add that
Just wondering what you guys think of this. Evidently it shows that career mode is actively worked on, with probably a couple of different ideas/visions/prototypes. With any or none possibly becoming the way the devs want to take career mode.
Honestly the first evidence of any sort of Career mode comes from the first BeamNG video ever published, where it has that HUD edited onto it to resemble a halo game of sorts, with a crosshair and health displayed, its evolved alot since then, and to be honest Rocky Start only shows us what the game would have looked like if career mode was released way back when
nah its just the crysis 2 ui i'm pretty sure, probably a placeholder given it was in the cryengine days