Ideally we'd need to compare it to other sims, and as of now, the aerodynamic model of BeamNG and lack of a proper GT3 car to test those things are our limitations, the hillclimb variants produce a LOT of downforce, and with the debug tools I can't even see if the underbody downforce has any effect at all, it's majorly the wings. Also, The current model makes no Difference in radiator cooling if theres more airflow for the radiator (also intercoolers like the bolide (you can fit the turbos in the old body without the side intakes for the intercoolers and the turbos don't get affected or heatsoaked)
Upcoming features confirmed by tdev: Ropes/Winches New map - Very sunny and dry, maybe Australia? Tire thermals confirmed for 0.26 Dirt accumulation Scratches/burn marks/other visuals still in development Career mode coming 0.27 Humanoid pedestrians are low-priority but not completely off the table I loved this q&a session. It's great to see a dev team that listens to their community like this. Keep up the great work guys
This, Beamng is the only game i play and will be the only reason i upgrade my computer hardware. Tbh i cant put the finger on whats missing but im stuck at believing its a mere force feedback thing. Its much harder to drive on the limit in Beam, compared to some of the other competative sims ive played through the years. Ive got plenty of driving experience, owned a bunch of Skylines, rx7 and so on. The latest car i drove was a R35 GTR on track at a invitation thing from Nissan. I can say that the detail in Beams ffb is great but again, i feel somewhat disconnected from the car or more the rear of the car.
hi tdev , i have a question i always tought the gen1 pessima was a japanese - designed peugot 405 / 406 but i clearly wanna know : on what car is the gen1 pessima based on ?
It's a mix of the late-80s Camry and Accord models with a bit of the late-80s 626 thrown in the mix as well, due to its 4WS.
this is great, man. the option of taking a look in q&a messages for better understanding of the game and / or to better speculate what is coming didn't even flew over my mind. We definitely need to make better use of this tool
This is great but I think you forgot Mr. T and the new Civetta Seriously though, this is really cool!
Forget the Civetta, I want to see Mr. Turbo in action! I have a feeling that no matter how amazing the new car ends up being, the Covet remaster will be the highlight.
I'm pretty sure BeamNG game engine can handle the new Civetta, or else they wouldn't add it to the game.
As I said earlier today, I know the current game engine can handle the new Civeta, the aero might need some work in the future, but they can balance this with ESC and TC (underbody aero is still lacking in BeamNG as of now and the Civetta would benefit from it a lot). But with 0.26 having tire thermals added to it, I think that this would make the Civetta even better, the devs are improving a lot on the tire simulations side of thing to improve the realism of it
He probably means codemasters f1 aero where they just increase the grip with speed :d The laziest racing series on the market.
I feel that the tires, the suspensions, the ESC/TC programs and the active differentials/drivetrain systems are already perfected and now the aero model and the tire thermal model remain to be remade for the sum to be further balanced.
as you boys know, we didn't had a teaser today. Does that mean the update is really close? (less than 1 wk, max 2)