Exactly! It's a USP which drives the players to get to know the game more in depth and more progressively. After all, having real brands you know well in your life means you get bored sooner while playing a car game because the surprise factor has a very weak role in the gaming experience. Plus, if a player is a car geek, like most of us in here, then their observational skills get sharpened every time they notice the sources of inspiration for each detail of every single BeamNG vehicle! Tbh, I believe that the relationship between Audi and BeamNG is no reason for Audi to step into the imaginary lore of this sim because, well, that imaginary lore itself is one of the reasons why this sim is so popular and it also means that if Audi entered the lore, then all other brands could sometime enter the lore too, further diminishing the USP we just talked about. Having the red 5-cylinder design patterns on the engine cap of the Cherrier 2.5 Inline-5 Turbo is perfectly enough of a reference!
With all the hype about Mr Turbo and the Tortilla we've all been negleting to speculate on the most important part of the update: The miscellaneous small props/vehicle stowage I'm still hoping for some vehicle loads with free surface effects. I want to roll my D35 over with nothing but several gallons of milk.
You guys need to chill out with saying "The update will come out today" There isn't any proof that it will. It's coming most likely in the next 2 weeks. The devs said so.
The pick up, trailers and the van shouldn't have electronically openable rear doors, at least not in the time period they are in, but yet they do. But on the other hand, roamer doesn't have rear openable doors, the door system that we currently have is a bit weird and has not been unified. I hope this update changes this and all cars will have openable side doors since the scintilla does This makes me wonder, how will the devs make the side doors work? If two cars are parked together closely, and one door is opened, hitting the other car, will the door just keep going until it lifts the car up or until the beam breaks? In real life this is a genuine concern to many manufactures, like on the Rolls Royce the doors can only close but not open on its own, on newer cars like the Maybach, or new BMW 7 series, or the Model X, they have sensors all around to ensure the door stops before hitting any objects. Will there be some sort of system that stops the door from hitting other objects like those in real life? Or will there be requirements such that players have to keep holding the key to open the door to a desirable position, if there are objects in the way, just release the key then the door will stop? Furthermore, how will walk mode be made compatible with these doors? Do we still just magically pop out of the car when we enable walk mode? Or do the doors need to be open first?
it seems like the door hydros on the scintilla have a realistic amount of torque compared to what you'd find in the real door motors. i wonder if other tailgate/cargo door hydros are going to have their strength lowered to also work similarly, as currently they all move in a very rigid manner.
The top 5 countries by inflation are Venezuela — 1198.0%, Sudan — 340.0%, Lebanon — 201.0%, Syria — 139.0%, and Suriname — 63.3%. If you are from any of these areas and have anything like the median income in any of these areas, you should understand exactly what I'm talking about when I say that not everyone has extra capital lying around.
Its at different TODs so that plays a role. Personally i dont think theres a graphical difference in the teaser and 0.24 but i could be wrong. Tdev said that Vulkan API needs to work as intended for them to release graphical updates/changes and i got the feeling its not in 0.25. One gfx change thing i know of is tonemapping (the WIP seems to be a ACES version, which is awesome) and might be operative in 0.25 but hard to tell from a gif. For a really REALLY rough example itll make beamng more saturated. They do seem to have alot more on the go, which can be found and used in the World Editor; autoexposure, bloom working and adjustable, blue shift (still says Blue Shit -hilarious bug reported) and so on. Tdev did say in Discord i believe, that the screenshot been looking so good lately (something like that)
Everybody! I see the door handles! The million year old question of "Where are the door handles on the new Civetta?" is finally answered! (It's the small little black indent at the back of the door near the air pass through area and near rear fender)
Looks like a mix of Jaguar CX75, Maserati MC20, and Lotus Emira, either way, it’s sexy af, can’t wait
Yes, he does. Faith No More is great. OT (believe it or not): The reflections do look a lot more detailed if I'm not mistaken. Pretty nice.
Thats means obviously nothing, yesterday was also updated in close time to now. But anyway, great to see that I'm not the only one sitting on SteamDB XD