I checked that list and wow I had no idea the game has so many issues now, must be the buggiest update so far
It's always like this - its mostly little stuff though this time - I've been through updates with much bigger issues myself - and I've been playing since 0.7. No game-breaking stuff this time around for the most part, just the little details that aren't going to be generally tested for.
On the contrary, it has been one of the smoothest releases we've ever had. Most complaints were about certain popular mod breaking the entire game, but other than that just minor issues. The "known issues" list is probably just getting bigger on each update, or we're lowering the threshold of what we put in there for people to see. More features = tons more bugs, that's inevitable. btw that list is NOTHING compared to our internal list of known issues...
Oh I see, so the list never has all of the actual known issues, only the ones considered most important?
We try to lower the overhead of our support team, by making it visible that yes, this and that maybe broken but we already know about it, and maybe here's a possible workaround while we work on a fix (when such a fix is even possible; sometimes it's outside our control). Pareto's principle and all that, it's pointless to redirect our resources into attempting to publish and maintaining the full, live, constantly changing, list of issues. Only the relevant ones need to.
Please take a look at the feedback thread I just posted: https://www.beamng.com/threads/vehicle-ignition-system-changes.88430/
What about the tire thermal situations? This is in the tireData file inside the game already, but the devs are silent about this feature that's supposed to be in 0.26, but got delayed and never justified
This file has been here since 0.25 and it just checks the real time tire pressure and exports it to the digital race gauges screen, in the future it will probably also export the temperature
Since they´ve shown of the ETK Coupe Bodykit a long time ago and the fact we didn´t receive another hotfix yet even when there is more stuff to fix my bet is that we will see some more content in the hotfixes. Maybe only small time stuff they didnt get ready before the update launch but still.
I've noticed that the rear light of the ETK have been reworked and we got a teaser for a body kit some times ago
Tell me about it. You can´t even see anything inside the Hopper for example. They do really need to adress lightning further.
I really can't believe how they released the Hopper with the interior looking like that and still either never noticed the issue somehow or have been ignoring it all this time...
Yeah it is really bad and just can´t be denied or turned down at this point. I is in desperate need of work.
So... what do we have that we can somewhat confirm for 0.27? I know tire thermals are basically going to be, as they are already late. Maybe some mud/scrathes as they said in some sort of early phase? I know a new map is in development as well as they kinda mentioned it ETK remaster? Or just new more race like variants? What else can we expect? One thing I noticed is that they haven't made the Digital Dash available for the Covet, and it would be a nice thing to have for it, spacially in some better tuned race variants or something like that. (the devs said they were making it available for more cars in the future) I'm still hopeful for some sort of aerodinamycs rework, underbody downforce is basically non existing in BeamNG (it exists but is hard to have the same effect as real life), the general aerodinamycs system is lacking in some form, as it doesn't take many things into account, like the radiator doesn't hae better cooling by removing the whole bumper, cant hang on slipstream of the other vehicles and so on, I think that other than the lack of tire thermals, this lack of aero complexity is what's lacking in BeamNG