Meanwhile Still waiting on the Update Feature that will trigger the SSRB Update, as Nadeox said it was waiting something that was coming up next, wonder what could it be.
Maybe it's the different aspcet ratio of maps, like 16x4km or something like that, that would enable the map to be less heavy and able to be longer than it already is? I don't really know what could be the feature at all
I looked at the latest car teaser Tuesday and I have concluded tho this point. The front suspension on that dune buggy teaser looks a lot like the Autobello's front suspension. Maybe an Autobello remaster? That wouldn't make sense because the car hasn't been in the game that long. Maybe it has. But I don't know.
a japan map would make sense and fill the Asian map deficit twisty touge roads, a wangan inspired expressway, small fishing towns (that look like that Yakuza map mod for the forums), a big town with a wannabe Shibuya, rice fields and farms, your typical anime protag suburb. anything i forgot ?
I doubt that would be possible, I think there's a reason why all maps are 1024x1024, 2048x2048 or 4096x4096. I think heightmaps have to be a power of 2. As a side note, I don't see a point in making a rectangular map. I guess what you have in mind is a long highway, but there are better ways to use space. The yellow line is a straight highway in a rectangular 2 km x 4 km map. Let's say it is 4 km long. So, a diagonal highway, shown in orange, just like we have in WCUSA, uses half the map area (so better performance), and gets you pretty close to the same length (~71%, to be exact- around 2.8 km). Same for a curved highway, shown in red, kind of like we see in Italy (but much smaller), which is almost the same length and again uses half the size (here it's probably around 3.5 km). If anything, a proper diagonal highway on a square 4x4 km map could be awesome, it would be around 5.5 km, so it could have enough room for multiple interchanges and for very long high-speed races.
Y eah, I'm propably wrong on what the feature might be, it's just that it makes me curious on what feature is cooking that prevents such an classic and good map from updating
I mean, you could do the same "better space usage" even on rectangular maps. The point on rectangular maps is not having a 90 degree turn on a highway, or a route or whatever since that's all we have been getting tho. And feels so artificial.
I just hope we get another map with some moderately smooth roads and insane sprint potential with lots of fun routes one can come up with
This reminds me of early teleportation that we had in some modded maps, would not be a bad idea for an "infinite" highway
Looks to me like it's sharing a lot of assets from Small Island This is a stretch, but maybe this is an offroad-focused incarnation of DRI?
-prerruner teaser -desert map big island usa anyways id say its a prerruner focused map, flatter map with dirt roads instead of offroad trails
Still looks like a drawing but at least we see it at a different angle. Also for some reason I feel like this one is a bit less detailed than the other drawing, so maybe this drawing was actually made first but not posted till now?
So.... we get two teaser i It's clearly not a drawing, it's on the game, and we can see an offroader on the left side
Lol what this is an ingame screenshot XD I spy some new seats with a lovely orange design for the secret prerunner fellow
Photoshop possibly? You could be right but this wouldn’t be the first time teaser pics have been photoshop