1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Obnoxious

    Obnoxious
    Expand Collapse

    Joined:
    Sep 14, 2022
    Messages:
    665
    American Cabovers didn't exist on the 2000's, unless they add a euro truck
    --- Post updated ---
    Viper
    Why don't people remember the Viper?
     
    • Agree Agree x 2
  2. R32_In_KH2

    R32_In_KH2
    Expand Collapse

    Joined:
    Jan 12, 2022
    Messages:
    161
    Never said it had to be American????
     
  3. jonthefuzz

    jonthefuzz
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    180
    i didn't forget the viper, i just see it more as a muscle car than a super car
     
    • Agree Agree x 1
  4. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,018
    something like the Gavril vendetta would be sick
     
  5. Artistterrymartin

    Artistterrymartin
    Expand Collapse

    Joined:
    May 5, 2019
    Messages:
    822
    The blade is using bloom, but the particles for the lightning is not. seems like the colors only can go up to 255 for R G and B with no extra amount like PBR 1.5 can do with emissive maps. You can crank them up well above 255. Even changing the particle to emissive does not make them bloom.
    --- Post updated ---
    I was wrong, apparently they do, the particle has to be big enough to see it...
    upload_2023-4-5_19-7-46.png
    upload_2023-4-5_19-8-27.png
    small you dont get that bloom...
    upload_2023-4-5_19-8-59.png
    --- Post updated ---
    I remember the car and the game for PC. Had some soft body collisions or something in game, where car could deform into a ball of twisted metal. Even had a feature too shoot balls at other cars to wreck them. Think this was 90s dos game. Nothing near the scale of BeamNG though.
     

    Attached Files:

    • maxresdefault.jpg
  6. vmlinuz

    vmlinuz
    Expand Collapse

    Joined:
    Mar 2, 2014
    Messages:
    2,409
    '89 Countach had 449 HP and 370 ft-lbs, '89 Vector W8 had 625 and 649. You're right about it being less refined though, although the Countach wasn't exactly the pinnacle of build quality itself.
     
    • Like Like x 4
  7. Obnoxious

    Obnoxious
    Expand Collapse

    Joined:
    Sep 14, 2022
    Messages:
    665
    I take personal offense, but I won't get mad over this
    I won't get mad over this
    I won't get mad over this
    I won't get mad over this
    -V10? Yeah it's there
    -Striking looks? How could you deny them
    -Stupid power trying to kill you at any time? The legacy of the Viper
    Sure the first prototype was powered by a big-block V8, but the V10's engine block was engineered by Lamborgini

    Sorry for the tangent, I just may be a Viper fanboy
     
    • Like Like x 8
  8. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
    Expand Collapse

    Joined:
    Mar 6, 2015
    Messages:
    1,444
    Ford GT40

    Description calls it a factory build, so it may just be what Autobello calls their special racing models
     
    • Agree Agree x 4
  9. BrynCoops

    BrynCoops
    Expand Collapse

    Joined:
    Dec 13, 2015
    Messages:
    714
    All of the Italian cars (except the Stambecco) have a 'Corse' trim or two.
    Screenshot401combinededit.png
    'Corse' in Italian translates to 'Racing' in English. In game it's used on race-inspired performance trims.
     
    • Agree Agree x 4
    • Like Like x 1
  10. Borg Drone

    Borg Drone
    Expand Collapse

    Joined:
    Aug 1, 2021
    Messages:
    416
    dont forget the corse drive mode of the scintilla
    --- Post updated ---
    i have some things that i dont understand with the changes on the ETKs
    1. why are there not Manuel versions of the ttssport and ttsport+ varients ?
    2. why does the sedan have the Carbon Fiber roof but not the Wagon ?
    And something that i noticed as well
    so im playing with on controller with the realistic gearbox mode with all of the gearbox assists one (downshift protection, blipping the gas and clutch assist) and when i use a car with an DCT gearbox and break really hard for a corner it feels like it takes longer to decelerate or basically i have t break far earlier than with an manuell gearbox. is it because of the shift logic changes or that the manuells use the engine br4ewake more efficiently wich wouldn't make sense with modern gearboxes
     
    • Agree Agree x 2
  11. TLevi

    TLevi
    Expand Collapse

    Joined:
    Dec 30, 2021
    Messages:
    170
    someone know why some sound are not woking in the new sfx previewer
     
  12. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    910
    I think the ECU doesn't blip the throttle enough, now i don't know if it's intentional or not but the downshifts always seem a bit lazy to me
     
    • Agree Agree x 2
  13. Shelbyiris

    Shelbyiris
    Expand Collapse

    Joined:
    Sep 9, 2022
    Messages:
    1,382
    remember when the scintilla said Corsa instead
    the opel mode
     
    • Agree Agree x 4
  14. Artistterrymartin

    Artistterrymartin
    Expand Collapse

    Joined:
    May 5, 2019
    Messages:
    822
    I remember the car and the game for PC. Had some soft body collisions or something in game, where car could deform into a ball of twisted metal. Even had a feature too shoot balls at other cars to wreck them. Think this was 90s dos game. Nothing near the scale of BeamNG but I do remember those cars for the
    I rembember seeing one at the dodge dealership that was near my house at the time. They had it in the showroom, it looked amazing! Think that thing was around 80k then, more than I had. Maybe off, but know either way, it was more than I had then :p
    --- Post updated ---
    Anyone remember the Turbo Interceptor from The Wraith? The prototype. I was a fan of that car.
     

    Attached Files:

    • 517d5555cf2dd0938117e75de1c787ee.jpg
    • Like Like x 9
  15. rw_scorpion

    rw_scorpion
    Expand Collapse

    Joined:
    Aug 10, 2022
    Messages:
    133
    I loved the Wraith, no matter how cheesy it was. I especially like the dodge daytona in that movie.
     

    Attached Files:

    • 2C0463B9-D0AF-4327-AF93-8F73B8DAE0BC.jpeg
    • Agree Agree x 1
  16. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,010
    Yeah, I love that car.
     
  17. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,463
    We might be seeing some proper mirrors soon - the LUA code for it is already in the game. I did the bare minimum to make it work here:

    Unfortunately, using the C++ side function which is the absolute core of this functionality causes confusion to the shadow shader and ground cover resulting in both flickering.
    As far as I am aware this has been the same since 0.26, the update where multi-view render was first introduced alongside the Vehicle Editor.
     
    • Like Like x 30
  18. al36

    al36
    Expand Collapse

    Joined:
    Oct 19, 2020
    Messages:
    361
    Actually it work better in term of fps ? or it's the same ?
     
    • Agree Agree x 1
  19. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,463
    Because this doesn't eliminate the need for the dynamic reflection cubemap to be rendered, it adds onto that and theoretically makes FPS worse. However, the mirrors aren't rendered every frame, meaning that you don't feel a difference.
     
    • Like Like x 3
  20. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    That is so cool, I’ve been wanting better mirrors for years as it would improve first person driving by so much:)
     
    • Agree Agree x 7
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice