1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Johan The Channel

    Johan The Channel
    Expand Collapse

    Joined:
    Oct 4, 2020
    Messages:
    790
    This construction next to the Belasco police station...
    screenshot_2023-04-18_14-48-51.png screenshot_2023-04-18_14-48-59.png screenshot_2023-04-18_14-49-08.png
     
    • Like Like x 13
  2. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,006
    • Agree Agree x 2
  3. Snikle

    Snikle
    Expand Collapse

    Joined:
    Sep 25, 2016
    Messages:
    342
    Maybe this was brought up before and I missed it, but I think there may be hints as to what cars will get remastered in the near future by looking at the cars that didn't get new interior collisions in 0.28. All the new cars and remasters since 0.26 had them already (Covet, Scintilla, Stambecco, etc.), and all the cars that were recently new/remastered prior to that got them in 0.28 (Bastion, LeGran, H-Series, Roamer, etc.). Some cars that haven't yet been remastered also got new collisions, which may disappoint people hoping for the Sunburst and 200BX to get attention soon. Maybe they figure any car that's not going to be remastered within, say, a year might as well get interior collisions now so they won't stand out too horribly for a long time, but cars planned to be remastered in the next few update cycles are fine without them for now.

    The cars that didn't get remastered yet and didn't get interior collisions in 0.28 (according to the changelog) are:
    Bruckell Moonhawk
    Burnside Special
    Gavril Bluebuck
    Gavril Grand Marshall
    Gavril T-Series
    Wentward

    Now, if any of these vehicles did have interior collisions before 0.28, let me know so I can amend the list. I'm going off the current changelog, so if one of these cars just happened to get them at some prior update, I don't remember/notice it.

    I do love crashing the cars that have them even more now. They do certainly feel much much better to have the interior deform a little more realistically.
     
    • Agree Agree x 4
  4. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,108
    another thing to consider is that the moonhawk, burnside, bluebuck and GM are all of the BOF cars, so it's possible there's some difficulty when it comes to combining the separate chassis/floor and the interior jbeam.
     
    • Like Like x 5
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,353
    It might be a thing, frames have collision on the sides that extends far past the top of the frame into the interior (for the purposes of frame rigidity and not getting stuck when you are driving around with only the frame), it would definitely mess with interior collision. On trucks it isn't a problem since the frames are thicker/taller so they don't stick in the interior so much. That's actually a very believable theory.
     
    • Agree Agree x 2
  6. ghost_cauli

    ghost_cauli
    Expand Collapse

    Joined:
    Jul 14, 2022
    Messages:
    1,196
    I don't see how Sunburst and 200BX getting interior collisions excludes potential remasters. From what we've seen already, the dev team doesn't just work on one project at the time. The remasters may in the works now, regardless of recent changes. On top of that, they may as well reuse certain parts of the old jbeams in the new versions (it's only the interior, it won't change that much anyway).



    EDIT:
    hopium.jpg
     
    #55386 ghost_cauli, Apr 19, 2023
    Last edited: Apr 19, 2023
    • Agree Agree x 5
  7. Chuck_Norris_

    Chuck_Norris_
    Expand Collapse
    BeanNG

    Joined:
    Aug 10, 2013
    Messages:
    175
    Yes
     
    • Like Like x 3
  8. zachariah.74

    zachariah.74
    Expand Collapse

    Joined:
    Apr 10, 2022
    Messages:
    784
    It's been fun, best of luck on future endeavours Chuck!
     
    • Agree Agree x 11
  9. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,017
    Why haven’t we gotten a teaser yet?
     
  10. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,467
    It's still in the oven.
     
    • Agree Agree x 5
    • Like Like x 1
  11. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    Because the update happened all of almost two weeks ago lol. We’ve still got at least a month until they start giving us serious teasers.
     
    • Like Like x 2
  12. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,017
    Anyone saw the 0.29 reference in the patch notes for 0.28.1? Its kinda weird
     
    • Agree Agree x 1
  13. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,006
    what?
     
  14. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    It’s not really weird, it just means that they’re working on 0.29.
     
  15. B3ARD3DRAG)N

    B3ARD3DRAG)N
    Expand Collapse

    Joined:
    Mar 30, 2021
    Messages:
    286
    What I'm interested in is the T-series mention. Why, out of all the mods, is the T-series expansion pack? Food for thought.
     
    • Agree Agree x 2
  16. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    In the part about them updating the broken mod checker, it shows the userfolder path, which shows the 0.29 folder instead of a 0.28 folder.
     
    • Agree Agree x 1
  17. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,006
    Oh yeah, I saw that when the update released
    --- Post updated ---
    What?
     
  18. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    I think we might be looking into this a little far, unless they plan to integrate in some of GTG’s content (which I find HIGHLY unlikely). They likely just needed a mod to help demonstrate the update, and GTG’s mod happens to cause a whole bunch of errors in there because it overwrites config files.
    --- Post updated ---
    In the same bit of the patch notes, the mod used to demonstrate it’s functionality is the GTG T-Series expansion pack.
     
  19. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,006
  20. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,017
    Yeah wrong word, I had to leave, so I was rushed
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice