While playing BeamNG over the years, I noticed that every time you spawn a car it has 0 miles on it, always in perfect condition. That is not much of an issue, but I would love to have an option to spawn a car with some mileage on it, with different problems. When it hits 100k miles, the turbo should break, or the clutch will be almost done. I do not mean like, car mods to the cars that already exist, but just spawning in a normal car, then you get something like... at a completely random, newer model with 50k miles on it which has a flat tire / one headlight bashed in even some body damage etc. I would love it if the devs implemented this.
Here's the thing: If it were possible to vote for the next update to have no new cars, but 3-4 full remasters, I'd probably vote yes. In all likelihood, one or more of those remasters would include alternate facelifts and/or bodystyles and tons of new configs and parts, so it would practically feel like a new car anyway. So I agree with your sentiment there. But in the nearly five years since Italy came out, the only new level we've gotten has been Johnson Valley. Sure, there were a slew of level remasters, but that only serves to further my point: every legacy level has already been remastered. They possess (and are presumably paying) a team specifically to design levels, so why would they not introduce a new one?
we've had updates where it's just a remaster before (refer to v0.26, covet remaster only + pbr updates to maps or v0.28, etk remasters only), so there wouldn't exactly be an outrage over an update without a vehicle and though this opinion doesn't entirely apply to everyone, i think the game with the addition of the vast amount of content mods can provide can be more than sufficient, especially seeing so many awesome mods (ccf2, vela, 900-series, etc.,) on the way
We have SMAA and FXAA as it stands, MSAA is nice enough. It's all about having options DLSS and FSR are a bit dividing much like TAA due to ghosting and what not. Would love to see it implemented regardless, even if I dont use it much.
I understand why people would like to have more remasters, but in reality devs at least somewhat have to cater to the otherwise whiny youtube kids about "no new content".
I doubt that is the case, devs are bounded by their own time and effort. Not to mention that they are 10 years in. Right now, they have probably a couple of new tech/features they have mentioned that they will show, how much of a game changer thats gonna be will be another topic.
To add on to the previous discussion: now that we have the stats system, it would be cool if the odometer started at the car's total distance driven instead of 0 every time.
I know this has probably been mentioned before, but has anyone noticed how "small" the last 2 updates have been? in 0.28, we just got the etk remasters and Automation test track remaster. In 0.29 which is slightly bigger, we get one new cars a handful of configs, and missions. Compared to 0.27, these updates are tiny. Are the devs gearing up to release another moderately large update (not as big as 0.27)?
0.27 was absurdly large because they had been working on it for 2 years and 0.29 was just a content drop as they said and the next update "includes several major improvements and new features". Even then it didn't feel that small considering we got an entirely new car. 0.28 got 2 vehicle remasters, a map remaster and some other cool features so it wasn't that small. Compare this to 0.26 which was a vehicle remaster and some cool features. It's just 0.27 throwing things off
i have to agree that the last update felt small for me simply it was an update i was really looking forward too i predicted a content update with more functional cosmetic upgrades and a bit more in-depth performance tuning but im not looking a gifted horse into its mouth
With the Crane Attachment on Porta Potty, as BeamNG Drive is more focused on land vehicles like cars, trucks and buses, the crane would probably be in a truck, the only big truck in-game is T-Series it will probably be remastered in 0.30, so maybe the T-Series would have a boom truck crane uplift. Like this And maybe we'll get a new truck and this truck could have crane uplift too, as T-Series is an american old front engine truck the new one would be an european modern cabover. Or something like this
Once we get ropeables I'm sure we'll see at least a few cranes We could see a 1/2 ton crane for the smaller trucks (D-Series, Stambecco, etc...) but outside of small props like the portaloo it wouldn't really be useful. The D-Series and any other small BOF cab vehicles could see some various tow truck types like wheel lifts. Larger BOF cab trucks have a few options. Boom trucks, prentice loaders, wreckers, crane upfits (those are usually good for 20-40 tons). I'd be surprised to ever see something bigger than a 40 ton crane upfit. Something like a LTM 1500 would be funny though