Steelorse says it, he can chat with a few team members, and in the example of the 200BX remaster, the team explained to him that certain vehicles need a particular technology to work. So they are redirected to a vehicle with technology already installed in the game. Example, The Gavril T-series cannot be put into play until the game has developed the technologies used by this vehicle, such as multi-stage gearboxes, trailer brake, Jakebrake, air brake simulation, etc. And this example can be used for everything in the game, as I can imagine for maps or career mode, refuelling was only added in career mode from 0.27.
I don't know, new suspension structure ? 6 Cylinders 3 liters twin turbo engine, which could possibly go to 2.000 hp ? Rotary engine ? That could be used in the Miramar. And apparently, the twin turbos of the Supra engine can be used in two modes : Sequential, Normal. Maybe we'll get some Supra in the 200BX Remaster, because I can see the possibility to have the 6 cylinders with a pure propulsion.
Maybe a convertible version? There are mods that have drop-tops, but it's not implemented in any vanilla vehicle so far. Another possibility could be the ability to differenciate between USDM/EUDM/JDM models within the vehicle selector, so the devs don't have to do the KLJP thing of writting (JDM) on every JDM model and cluttering the vehicle selector.
Honestly, here's what I think this update will be Johnson Valley expansion, maybe 1 or 2 more cars, Possibly another smaller offroad update? 10th anniversary? It's just my theory.
One of my pet peeves is when people drive eudm or jdm cars on maps like WCUSA, ECUSA, utah, ect. (What if the cars you could choose changed based on the map you are on?)
possibly more material enhancements, it wouldnt just hold the 200bx back, it would hold everything back
I believe that the developers do not just ignore the new technology Nvidia and AMD, because the game has an "old" DirectX 11, which does not allow you to implement these technologies, and the transition to DirectX 12 will be expensive and labor-intensive and will not bring super performance, while Vulkan will give performance and allow you to add all these technologies and in terms of labor costs it may be less.
I'm amused by 90% of all the explanations and speculation about future updates to the game, and when an update comes out I get frustrated, month after month, year after year is discussed here, but so little of it we see in the game. But the hope is that in the next update we will finally see a revolution, that we will finally be shown something, with the words "guys we've been working on this for 5 years" here you go).
Precisely, DirectX12 is only intended for Windows 10 and 11 users while Vulkan will be for 10 and 11 users but also Windows 7, 8, 8.1, MAC OS and Linux. Although it is more unstable, it brings more performance than DirectX12.
I was thinking about missing technologies, maybe the T-series will come if we have the terrain deformation, because the cement mixer, to work, must have a deformable cement, as we can consider the terrain deformation. Like a fluid transporter, need to wait until the fluid physic is complete, with petrol, diesel, water, milk and other fluid have physics to shake in the container. And the water physic, maybe we could have better water on map with fluid deformation when we cross a river.