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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. JlnPrssnr

    JlnPrssnr
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    Tuesday is a bank holiday in Germany, good opportunity to use left over vacation days on Monday (Brückentag)
     
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  2. Pr9tkin

    Pr9tkin
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    This is believed to be a reference to the fact that we'll be seeing updated tires soon
     

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    • IMG_7240.jpeg
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  3. simsimw

    simsimw
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    it doesn't seem to relate to the updated tires, can you elaborate?
     
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  4. SSRG

    SSRG
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    Yeah! it’s just a normal career mission (which is also a pain for me) but in russian and translated
     
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  5. nawa

    nawa
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    The automatic translation didn't manage to say what Russian localization says, which is "Learn and burn your rubber!" as the last sentence.

    But the fact that this is only in Russian means it was just a choice of words from a person translating this and not a hint of anything.
     
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  6. Pr9tkin

    Pr9tkin
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    How is it written in the original? I was confused by the combination of the words, "going to load" and "burning tires."
     
  7. simsimw

    simsimw
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    Where’s the guy that tells us the estimated release date for the updates?
    --- Post updated ---
    Scintilla in 0.9 WTF
     
  8. hacker420

    hacker420
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    if I had to guess the release date maybe somewhere in december or January 2024?
     
  9. catchow1977

    catchow1977
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    i would love to see a 1970s usdm facelift for it becuase of the fuel crisis and then it could stick around as a bullet proof minitruck
     
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  10. Pr9tkin

    Pr9tkin
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    According to steam "beamng" has earned about $84 million, which is one of the highest among racing games, I wonder what the current roster is like, how many employees?
    How much will the development speed increase due to this fact?
     

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  11. Bexcon

    Bexcon
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    70 to 100 employees, but not more than
     
  12. DieselDuster

    DieselDuster
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    wait, By steam? really? cuz there's many games out there like forza or assetto corsa that way more (millions) players then beamng does... so that wouldnt ,make sense, since beamng has only around ~2-3 million players.
     
  13. Pr9tkin

    Pr9tkin
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    True, but I said one of them! Forza made over 200 million, I have no data on Assetto Corsa.
     
  14. DieselDuster

    DieselDuster
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    Well, that's really amazing! especially beamng is much newer than the whole forza series. the first forza game came out in 2000s, and beamng came out in 2013. that's quite impressive!
     
  15. Pr9tkin

    Pr9tkin
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    The success is obvious, but we should not forget that our game is, in fact, an indie project. And Microsoft is behind Forza).
     
  16. Sininu

    Sininu
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    Huh, what is the source for this? Link? I will laugh if it's a random youtube video that isn't even associated with BeamNG devs or Valve.

    Steam would never reveal developer earnings themselves. They do yearly best earners thingy, but that has just tiers like Platinum, Gold, Silver and Bronze with no defined range for the tiers.
     
    #59276 Sininu, Oct 1, 2023
    Last edited: Oct 1, 2023
  17. Pr9tkin

    Pr9tkin
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    https://games-stats.com/steam/game/beamngdrive/
    Approximate Estimated Cost
     
  18. Sininu

    Sininu
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    Yeah, that's total bollocks. That SteamSpy knock-off site has no access to any data that would let them get anywhere near accurate enough revenue estimation.

    It used to be possible to get pretty accurate(lots of developers vouched for it) ownership numbers from going through all the Steam profiles and estimate revenue that way(which would be way less accurate than ownership number estimation). But Steam made all game stats private by default like 6-7 years ago so sites like SteamSpy lost their main utility.
    Later in 2018 someone discovered that global achievement unlock stats though the Steam's API had 16 digits of precision and figured out a way to estimate ownership that way. Valve moved really quickly to kill that and started rounding those stats.
     
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  19. Pr9tkin

    Pr9tkin
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    It's better than nothing)
     
  20. Sininu

    Sininu
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    No, not really. It's not even good enough for casual discussion as it can be off by order of magnitude without any reliable data to make estimations from.

    Currently the only reliable data we can get about game's success on Steam are the number of reviews and current+peak daily player counts. Sites like SteamSpy had to resort to estimating owners from amount of reviews and that did not work well.
     
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