I'm not sure how much would it help. As such, Beam is not that GPU intensive*, and if you have a GPU capable of frame generation, you should be able to run it just fine. The fps instability comes mostly from physics, and this is something frame generation can't help with – I'd argue that additional latency would make it even worse. *not that GPU intensive, meaning that with an optimized map you can get decent fps on ultra even on lower-tier GPUs. WCUSA is not a good example here.
Weird thing is, we have literally no idea what is coming in 0.32 except cement mixer we are just making stufff up
forgot to mention, that you cant run dlss 3 lol its not even implemented, let alone afmf. regardless gpu intensive or not, beamng cannot take advantage of upscalers if your game is cpu bound (with traffic). its not as latency increased as you may think, unless you have not used it so bound to think like that.
No we just got a massive highly requested update and the team clearly has a lot on their plate right now. Leave them alone. We are spoiled.