Well, T3D is Torque3D the game engine used for the foundation of beamNG. If you’ve played Beamng before 2020, the world editor was the biggest remaining piece of that. Nearly everything else was removed in 2015-2016, but in 2013, every single ui element was the default yi
T3D is an ancient engine, which makes it harder to develop features and optimize performance Looked it up, found out it's not that ancient, just not suitable for such complex physics
Okay, thanks. Shame on me, I've first cracked the game in 0.13 version, but the game was so good I've decided to buy it when the game was in 0.21. Again, shame on me to cracked it.
But Vulkan is open source OpenGL used to be in the works back in ‘13 and ‘14 for Linux and Mac but they had other priorities
it's not an engine, it's a graphics API --- Post updated --- well, devs pretty much made said newer engine as Torque3D is ripped out