I like those tools if they are made clever. But if they aren’t finished in a way you can use them in a deployable map they are a bit useless. Take the road architect as an example. You can build great looking procedural meshes for sidewalks but you can’t persist them without starting the generation in the tool itself after restarting the map. Would be great if stuff like this could be finished before coming around with a new tool.
Absolutely subjective theory: the devs will be getting us more and more world editor tools to the point where the community stops begging for map remasters and starts doing it themselves Legal disclaimer: absolutely joke theory, don’t take seriously
I was thinking something more like this. Why have boring kinda bland Midwest when you can have this! I think I posted a whole paragraph about why Wyoming would be a good Midwest highway map somewhere a while ago.
I might take a crack at it whenever this new map tool drops. Apparently I was Born in Wyoming (currently in ECUSA) and I have been wanting to visit it for a long time. So it would be a cool project to try and recreate some of it. --- Post updated --- Here is an image of me quoting those paragraphs I wrote. I've kinda wanted a Wyoming map of some sort for a long time.
Hopefully remastering some of the housing assets in Italy? They're not so bad themselves but the LODs are shockingly terrible, although that's more-so D3D11's fault I think? There should be more headroom for better LOD asset use when Vulkan becomes the default.
My Low Spec AMD Setup Depends on DirectX 11 to run Beam.NG at a good framerate. Why are Low End AMD Setups great with DirectX 11 in Beam.NG, But turn to crap with Vulcan?
could it be a driver issue? What are your specs? They are probably someday going to drop support for directX, unfortunately they can't support old systems forever if they want to continue modernizing the game.
Don't get me wrong, I think that looks awesome. But I don't really consider those to be images of the archetypal midwest, and a map built to those specifications wouldn't scratch quite the same itch as bussin.buses' proposal. Low lying, rolling hills and open plains don't jump out as an exciting driving experience, but neither does an 80s economy hatch or a 90s/2000s minivan: one of the true beauties of BeamNG is how much excitement it can squeeze out of otherwise mundane things. The discussion was really more about mod maps. At any rate, I'd love to see more official USA maps eventually, just not soon. There are so many interesting and diverse places I'd love to see get some recognition first: western/northern Europe, Japan, Australia...