"Shattered dreams. Definition: https://www.beamng.com/threads/update-speculation-thread.20246/page-368#post-707539"
No you did not say that! you've crushed our hopes and dreams of being able to do a burnout for a reason! Now i sentence you for that to listen to nyan cat for 10hrs
I must say that i think the update is at least a month away just by the amount of lua problems we saw in the video
the lighter fluid, since it is a liquid, will cause loss of traction and will have little to no effect on the heat
1. We've known about that for a long while. 2. Just because there's a V10 sound in the sound files doesn't mean that there will be a V10 supercar coming out next. Most likely, this will be used for the K-Series/800 Series, but it could also be used for the supercar. 3. There are two other vehicles that we know of that are currently in the development stage, and one of these (the Bluebuck) is the most likely to be coming out next.
if you want to know what the v10 sounds like....... at this point, we know all that we pretty much can get from 0.10.0
Volkswagen did sell a Touareg V10 for a couple of years, no reason the V10 can't be put into something really boring =P
I think this update is going to focus on the handling sort of things. I'm suprised that we're not getting tire thermal sim, but I guess in not so distant future we might get a full tirewear and heat sim.
Well...now that I've got some more info on what may be coming soon, here's my updated list of stuff that may come out in 0.11: WCA: From the several dev screenshots being shown right now, this map is looking VERY close to completion, and may even be in the polishing stage as we speak. This may be the meat of 0.11, since there isn't very much else that is close to completion and a particularly important content addition to Beam. Nitrous: Considering that WCA will likely be coming in 0.11 with the first official drag strip in BeamNG.drive, this feature is very likely to be added with the update to fit in with the drag strip. DCT improvements/Line lock/Afterfire/Tire model improvements: These additions, being relatively small compared to other additions, but significant in adding detail and improving gameplay, are highly likely to be released in 0.11, as they would help improve the game massively in realism. WCA versions of current cars: Quoting a previous post I made... "-New police and skins for the Belasco police department. They have their own building in the middle of the city. This makes total sense to have new skins for the Grand Marshal, Sunburst, Roamer, and 200BX, and maybe...just maybe...some new police vehicles like SBR4 and K-Series interceptors, Covet and '96 Pessima patrol cars, a Hopper Border Patrol config, and a few others, as well. -The possibility of seeing some new California Custom-styled skins for the Burnside, as that would be a popular car to use for customization back in the '50s and '60s. Bluebuck could have this, as well. -Some V8 engine swaps for cars like the Miramar, which (back in the 1960s and '70s) would have been a popular base to use for sticking a Gavril or Bruckell small-block into. -Some beater/ghetto configurations of the pre-2000 cars, especially the Bluebuck, Burnside, Miramar, Moonhawk, Grand Marshal, and LeGran. It's already been confirmed by the devs that WCA will have a lot of shady backstreet ghettos and run-down neighborhoods, and having the freedom to .drive around a shady neighborhood, trash-covered streets and all, in a LeGran with a heap of rust, a blown head gasket, shot suspension, and a load of other issues would add a whole load of fun to the entire experience. -Some more race cars, potentially a K-Series GTE configuration, a classic race car in the form of either the Burnside or the Bluebuck, as well as a Hill Climb variant of the '96 Pessima (hinted at by @YellowRusty, and shown to be possible with the addition of the Nomi GTRX aero kit in 0.8). WCA will have the biggest motorsports facility in the standard game, and what better way to add to the fun than to have some more race cars and race parts for the cars? -Some more drag cars. The drag strip will be the first of its kind in the standard game, and I think that that foreshadows the addition of some dragsters made out of some of the other cars." D-Series Tow Truck: It's been shown in the game files since 0.9 that the D-Series has an unreleased tow truck configuration. Considering that 0.10 added node couplers, I'd say that the two truck could see the light of day in 0.11. Hopper Beam Safari: There's an unused skin for the Hopper that hints at the potential for a Jurassic Park homage in BeamNG.drive, and considering that there's a new windshield light bar for this vehicle, it seems very likely to appear in 0.11. Like with the tow truck, the new node coupling function will likely help this config get added in sooner than normal. Rally configs for the 200BX/Miramar: As hinted by @YellowRusty, the 200BX and Miramar have rally suspension available for them in-game (the 200BX has rally coilovers at both ends, the Miramar only at the front). This could mean that we will get two new rally cars in the next update, both based on these cars. Bluebuck: Seeing as there hasn't been a new car in several months, I reckon that the Bluebuck could come to BeamNG.drive in the next update...if it gets finished, that is. After all, Gabester has said that he's currently having real-life issues, and the other devs may or may not want to work on the Bluebuck. We do have proof of an unused V10 sound file, which could mean... New Engines for the ETK K/I: It's been a long while since the modern ETKs were released, and since that time, the promised V8 engine has never come. However, the unused V10 sound file could be used for a new V10 engine for the ETK K, since it sounds quite modern. We have evidence that the K-Series has badging for a full-on TTSport version, which could have either a V8, V10, or V12. Also, LJFHutch has posted several pictures of a lower-tier, steel-wheeled I-Series, which could be a 2000 version. Here's the full lists of badging for the ETKs, along with other potential hints for new content, as found by @needforsuv: Turns out that the 800 Series won't be getting anything more than an L6 from what we know right now. But the V10 sound file could also be used for... Modern Supercar/Hypercar: We don't have any evidence that a new super/hypercar could come to Beam besides the V10 sound file, so it is highly unlikely that a vehicle in this class will come anytime soon. Excavator: There's no evidence that an excavator will happen in Beam other than that it would be a paid job by a Brazilian construction company, but the devs did say that they may or may not be making it (no official confirmation or denial just yet). However, I don't think that there's any hope of seeing an excavator any time soon. (Again, please don't use this to start up a 30-page crapfest.)
well. i have the v10 sound on my youtube and i do have pics of the tow truck and some binding stuff for it.