We already have that. It's been already established that it's an new rally/race gearbox. Notice that the second video the camera is angled down more than usual? That's to show the clutch.
also logic why would they include a whole video just for a stripped stereo it is obviously for an engine or TRANSMISSION.
I don't know if it has been commented on before but I have had 3 messages to add an icon to my mod, so maybe a new mod list system. Like the vehicle selector I suppose?
I got that message too. So mods are clearly getting some serious changes. Honestly- that can only be good news! Better modding tools and workflow was already pretty much confirmed to be added in next update. But it's also quite likely that the site's mod section will get an overhaul, and might be somehow integrated into the game. Real-time loading+mod's section integration will mean one thing: real-time mod updating and instant downloading of new mods! That will be just crazy!
So this now pretty much confirms that we won't see the update this week anymore (which wasn't really to be expected, was it?), because they have to give the mod's authors some time to add icons. But maybe they only plan to overhaul the mod section of the forums for now. Nevertheless, my guess would be the 24th, it's a Friday, the last Friday in November to be exact and it would fit into the announced release time scedule perfectly. --- Post updated --- To add to that, I'll be happier if it comes next week than if it had come this week because I'm away from home for the whole weekend and on Friday a big period of tests and exams is finally going to end so that I can completely devote my time to BeamNG.drive.
As for vehicles, I doubt we'll get one. In fact, I think we've already seen most, if not all, of the major content and features that will be coming in 0.11 (including the nitro). OT: Honestly, I'm most-hyped about the AI improvements than anything else. Sure, a new map or a new car is nice, but I can just get a new car or map off the mod repo and have fun with that. AI improvements to the point where they stop going into barriers all the time is worth about 5 or 10 cars to me. Seriously, the AI, as of right now, is flat-out terrible at handling high-powered RWD muscle cars like the Barstow Kingsnake/Nightsnake, or any high-powered car in general, without either spinning out or crashing all the time. If these new AI improvements mean that the AI will finally stop taking such terrible lines through every corner, especially in the hilly streets of Belasco. Lines like these.... (chase mode in a Grand Marshal PP) (flee mode with the AI driving a stock ETK 856td with all electronic aids on (ignore my Miramar; I left it rolling accidentally) ...on flat ground around VR City in low-powered modern cars with ABS, traction control, and ESC give me little-to-no hope that any sort of a Bullitt-like chase could possibly happen with the current AI around Belasco without the entire scenario ending in the Barstow/Caldera/Moonhawk ending up in a light post or a bin in 20-30 seconds. If the AI can get improved to the point where they could drive high-powered RWD classic muscle cars around Belasco without crashing 24/7, then I'll be happy. I wouldn't even care if the next vehicle was another update away, to be honest.
saw this in the material editor in the world editor... maybe we will get people (maybe they are making it like games where they jump away if you go to hit them or the guy jumps out of the car before a crash...)
I have a feeling that the update is coming next week. IDK why but i just do. this whole thing with the pictures for the mods (i got it as well for my engine sound switching pack) may be some the final thing before they release the update. give a week for people to change their pics and stuff.
Yes, I do hope for a better AI every update, because when I did a police chase where I drove around and had to search three criminals (they were on span mode so they didn't drive in circles), I had to occasionally tab through them only to find at least one lying on their roof, in a ditch, in a tree or even limping around with a missing wheel and I had to reset them. But if you look at old versions, or videos of them, the Ai has been massively improved since then. They couldn't even recognize roads back then...
Sets how the cars' ABS system works. Applies after spawning a fresh car. new in translation §§§§ --- Post updated --- Enable traffic (experimental - extreme performance loss) also new --- Post updated --- Limit steering at speed --- Post updated --- Airport --- Post updated --- Overtorque damage: Engine block ruptured
The second one is super interresting as it was stated that traffic was just a proof of concept but for those with a good pc it would be awesome
honestly I expect two things, WCUSA, NOS and that burnout thing in the dev section, its gonna be a good update really.
I found this on Nadeox's gallery. Can anyone confirm if this is a mod that went under my radar, or a certain map in development?