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Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.
It's still inspired by only one car, the Wrangler.
And ended up being badged as an Ibishu...
And a fictional Wrangler, jyst as we're set for a fictional Beetle.
A fictional Volkswagen. There's enough cues pointing at a very different body.
And precedents suggesting it might end up being badged as something that has nothing to do with VW.
This is amazing.
(Sorry, the thumbnails are a bit messed up)
Looks like more configs are coming! The last couple updates were lacking in that regard, so it's great to see improvement there!
Another German police car, and we still don't have a proper German map yet (The ETK Driver Experience Center doesn't really have many public roads)...
It's great that we will finally be able to make skins for those vehicles. I have a couple things in mind.
On top of that, it looks like there will be some changes to the graphics. Based on Nadeox's other screenshot in the dev screens, the graphics will be customizable to some degree.
Finally, we can make skins for the T-series. just Finally....
and for the rest
I'm looking forward to the PostFX update, and on another note, They should make UVs for the blobby Pessima.
We don't know much about 0.13 yet, but from what we do know, this will be one amazing update. I mean, every update is amazing but this one is particularly amazing: A new car (probably), possibly Italy, the long awaited proper skin support for the rest of the vehicles, much needed new configurations, the postfx and color correction options back, and whatever I forgot right now.
And in addition to that we don't know yet what more great features the devs will give us...
This will be another important step into the direction of the full release.
It's great to finally see the T-Series and K-Series skinnable. It's something that's way overdue, to the point that it's been frustrating.
But what about the newer Pessima? There's nothing confirming that it will be skinnable. I hope it doesn't get left out.
Its just a fix for postFX which was included in the game since launch, its not really a graphics change it works more like an instagram colour filter. There are some sliders to adjust depth of field though which is nice.
Otherwise the rest of the menus in postFX work already.
Where is it from
Btw @Fera I WAS RIGHT FOR K SERIES POLICE HAHA
And Bolide is American Italian, or Italian American
If you plan to put world into boxes, eventually you will run out of boxes.
Oh, I forgot why I was here.
Maybe T-series will get airbag updates?
Does the Bolide have the Gavril 353, like the Pantera had a 351 Windsor?
No? End of story.
You kinda missed the humorous point which purpose was to express how silly it is to try to box these cars to certain boxes, when they are not really boxable in first place.
The Bolide is generic because there were a few 70s/80s Italian cars with a V8 like this.
The Beetle, Karmann-Ghia and Bus were the only cars with a flat-4 looking like this, and the rear angle hints the Beetle very strongly.
Looks like the devs beat me to it, and theirs looks better than I could ever do...
I think that we might be seeing even more configurations when Italy is released. Italian police cars are a must, as every map has an appropriate police skin. ECA has the sunbursts, ETKDEC has the 800, WCUSA has the Grand Marshal, so on and so forth. The other American maps have generic American police skins, so I’d say that Italian police configs are a must.
I hope next update finally give us more cosmetic parts and/or more various parts for racing (wide wheelbase, aerodynamic body kits etc.).