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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ManfredE3

    ManfredE3
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    I doubt we will see any AI changes in this update, TDev said it’s still experimental. It is possible we can see some changes but I wouldn’t bet on it. If they ever do any sort of traffic, the automation cars probably would be the way to go since they should be much more FPS friendly than normal official cars.
     
  2. EruptionTyphlosion

    EruptionTyphlosion
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    I believe the one of the devs (Beam or Automation), said that the performance difference is so slight, it wouldn't do much.
     
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  3. ManfredE3

    ManfredE3
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    Does anyone know why this would be? It seems like they should be easier on performance with the simpler JBeam, no interior/tinted windows, lack of parts to fall off, etc
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    Due to the exporter, the vehicles might have rather "dense" jbeams (Tons of nodes and beams).
     
    • Informative Informative x 1
  5. Cutlass

    Cutlass
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    ca_47.jpg FIAT-500-D-2349_3.jpg therearenohintshere.jpg austin-mini-origin.jpg 75f061bd2054946cd362a659bb3ff98f.jpg vw-beetle-engine-diagram-volkswagen-beetle-car-design-conceptstore.jpg
    Hmm...
     
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  6. EruptionTyphlosion

    EruptionTyphlosion
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    • Like Like x 4
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  7. Randomguy12

    Randomguy12
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    NOPE:D
     
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  8. Daffyflyer

    Daffyflyer
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    Automation Team

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    Due to all the seperate parts you can stamp on Automation cars (headlights, grilles etc.) and a generally somewhat different material setup (more materials) they can be heavier on draw calls than native Beam cars.
     
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  9. EruptionTyphlosion

    EruptionTyphlosion
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    That's what I'd figured. BeamNG manually optimizes its cars. An exporter couldn't do that.
     
  10. Daffyflyer

    Daffyflyer
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    Automation Team

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    Yeah, it does it's best to combine materials and meshes for best performance, but it's never quite as good as an artist manually squeezing the most possible performance out of it.
     
  11. EruptionTyphlosion

    EruptionTyphlosion
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    So, as of now, are lights, grilles, etc, just textures?
     
  12. Daffyflyer

    Daffyflyer
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    Automation Team

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    No no, they're meshes just like Automation
     
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  13. EruptionTyphlosion

    EruptionTyphlosion
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    Got textures and meshes mixed up, my bad. :|

    Will BeamNG include the textures and meshes, or will they have to be imported from Automation itself?
     
  14. Daffyflyer

    Daffyflyer
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    Automation Team

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    Automation spits out a finished car, complete with all the textures and meshes it needs, in a ZIP
     
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  15. Toddolius

    Toddolius
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    That sounds great!
     
  16. Slammington

    Slammington
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    Got to say I'm very excited for this update. Maybe people will stop making a thousand "add xyz car" threads and do it themselves :p
     
    • Agree Agree x 7
  17. BombBoy4

    BombBoy4
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    Haha dream on, now there will be people saying "build me this car in automation plizz"
     
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  18. Cheekqo

    Cheekqo
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    Banned

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    go go me ugly poorly made car am automation
     
    • Agree Agree x 3
  19. Cutlass

    Cutlass
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    A wile ago, @Goosah teased a Austin Cambridge like car, maybe it could be what were seeing, not likely though.
     
  20. EruptionTyphlosion

    EruptionTyphlosion
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    Proof?
     
    • Agree Agree x 5
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