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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. fufsgfen

    fufsgfen
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    Also it would be cool if you could import own profile for the track, but I don't know if those are ready made pieces or formed from the shape in game?

    Also I don't know if that above is already possible, would need to play bit more.

    Obviously game called Stunts/4D sports driving has some spot on dev hearts, that game had quite some tracks and it had nice track editor too :p

    I need to play more with that editor, but bit busy with other things.

    Most challenging with the editor for me has been hills, tend to get bit rough quite easily.
     
  2. YellowRusty

    YellowRusty
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    The thing I really want out of the track editor is tunnels. It probably wouldn't hurt to have some sort of tutorial on how to use some of its finer points - my corner banking never turns out the way I want it to. :confused:
     
    • Agree Agree x 2
  3. fufsgfen

    fufsgfen
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    I think that banking did work when layout is done (or after finisihing building layout of the corner) and bank middle of the corner.
    Doing it while building made bit of problem, kinda same with hills I think, but it is a while since I had time to play with the thing.

    What I remember is that I did bank middle of corner, which automatically made everything from that point onwards banked to the rest of the track, then unbank next straight and it was fine.
     
    #12483 fufsgfen, Aug 31, 2018
    Last edited: Aug 31, 2018
    • Informative Informative x 1
  4. Nathan24™

    Nathan24™
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  5. Sithhy™

    Sithhy™
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    An uninformative wiki page about a car that is coming in some time?
     
    • Agree Agree x 7
  6. MrAnnoyingDude

    MrAnnoyingDude
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  7. Copunit12

    Copunit12
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  8. YellowRusty

    YellowRusty
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    This is just plain idiotic. Somebody jumped the gun and created an entirely useless wiki page for a vehicle we have next to no information on.

    The same thing happened with the Hopper. Up until very recently, there was a similar page titled "unknown" with almost exactly the same wording with the first released image of the Hopper.
     
    • Agree Agree x 13
  9. JayPlaysBeamNG

    JayPlaysBeamNG
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    Should I blank it?
    Anyways, I'm pretty sure the brand was AB. but i may be wrong.
    Also, that "unknown" page still exists, but I'm redirecting it to the actual Hopper page.
    https://wiki.beamng.com/Unknown
    --- Post updated ---
    I think I have a suspect.
    @pomi345 created a thread titled "Italian car 500", which is the infobox title on the italy car page.
    https://beamng.com/threads/italian-car-500.57589/
     
  10. YellowRusty

    YellowRusty
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    If we can get a consensus that includes at least one developer/forum moderator, then it should be blanked. If the community at large wants it to stay up for the time being, then it can stay.

    Please don't go searching around for "suspects" - that's only going to end in forum drama.
     
    • Agree Agree x 5
    • Like Like x 1
  11. JayPlaysBeamNG

    JayPlaysBeamNG
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    Alright, I'll create a poll thread
    --- Post updated ---
    Guys, I think the new map might have an airport:
    003.png
    It's rough, but you make it out as a watch tower of some sort. I think it's an air control tower.
     
  12. Sithhy™

    Sithhy™
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    Wasn't it already known that there will be an airport? We've seen a concept of the map & how things will be laid out
     
    • Agree Agree x 12
  13. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Also in the game files you do already have names of the spawn points
     
  14. YellowRusty

    YellowRusty
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    Hey, look what I found while going way back on the devblog for an unrelated reason:

    upload_2018-9-5_21-35-32.png

    While I don't fully know how well these cloth tests went, they do seem rather promising just from this image. Unless something's drastically changed since then, this might be a worthwhile avenue of development to reopen. There's plenty of potential for loads under tarps, convertible tops, destructible props, etc.
     
    • Informative Informative x 5
    • Agree Agree x 2
  15. Littleturdlet

    Littleturdlet
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    Cloth is actually quite easy to make I've done it before. Also the cape on the hero bus.
     
    • Agree Agree x 2
  16. YellowRusty

    YellowRusty
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    Right! I'd forgotten about the cape!

    I'm hoping for tarps that fit over the wood loads for the Randolph flatbed - can you imagine how cool huge tarps would look like billowing away from a crash?
     
    • Agree Agree x 6
  17. Alex [ITA]

    Alex [ITA]
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    It seems finished (I mean, the cardboard animals are nice and complete I think); I wonder why the devs didn't release it with the bus update (unless they started the scenario after the bus release).

    And @Captain. Adam sorry for my post of yesterday.
     
  18. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    That scenario will most likely require some more mechanics to be added as well as a bit of lua, so it fails the scebario if G-forces are too high (which would be cool,as it would prevent people from being reckless). Or they were just not happy enough to finish it.
     
  19. Hubmaker

    Hubmaker
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    Wow it's been a while since i logged in on the beamNG forums...
    And wow you just brought up some old stuff my friend haha
    I found this while searching myself ! Remember when the Roamer was still in development!
    Gosh they made so much progress since that time...
    I'm hoping next update they come out with that new car they showed on the teasers!
     

    Attached Files:

    • roamernew1.png
    • Like Like x 1
  20. EruptionTyphlosion

    EruptionTyphlosion
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    It was in the files since 0.12. The animals were added in 0.13.
     
    • Informative Informative x 3
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