My phone won't play the video so I have no idea what this is, but here's... Whatever it is... https://www.beamng.com/threads/micro-blog-s-2018-2019.51722/#post-1024134 Edit: Watched it on a laptop. No idea what's up with the bells but I'd say that's stuff derived from Gamergull's work. Looks like something straight out of Does Not Commute
It is hard to say as video is not enough pixelated mess, but based on smooth turning of cars at intersection, I'm quite certain that is multiplayer confirmed. Script AI? Maybe better AI? Looks like WCUSA, I think? But there are bells, not sure if there was bells before.
most importantly, unless the devs run absolute supercomputers or the game was recorded in slow-motion and then put back to 60fps, that's some incredible performance for four vehicles!
I can run all 4 of those cars in chinatown at 50 fps on medium graphics, using a 3rd gen i5 and a 1060. I don't think there's any major performance improvements, nadeox's 7th gen i7+1080 rig (I think that's what he's running?) is more than enough to handle that on the current game version.
Now that I think about it, putting the updated maps alongside the traffic tool (assuming they launch together next update) makes perfect sense. Let's note that the map that Nadeox1 showed off was West Coast USA, which Gamergull specifically said was extremely buggy and unstable with the traffic tool. This likely hints at the AI paths (or even the AI itself), being significantly improved. Which brings us to the map upgrades. Packaging the updated maps and the traffic tool together means that the updated maps can contain improved AI pathing without the need to update that part separately. And if I've said it a thousand times already, I'll say it again, a developer needs to clarify what the map upgrades even are. Are they just texture swaps? Are there new models? Do layouts change? What maps are being considered? The list goes on and on, and the few screenshots we have seen are extremely vague and ambiguous, only telling that Port, Small Island, Industrial, and Derby Arenas have updated textures.
4 cars is perfectly smooth for me in 0.16, even at Italy or WCUSA. 8th gen i5 and gtx 1060 6GB should run 4 vehicles just fine at that intersection, especially if ssao is turned off, that can be heavy together with reflections. --- Post updated --- He has Ryzen 2700X and gtx1070, afaik.
I hope Derby Arenas gets its old wintry theme back in the updates to set it apart from the generic "tropical + rusted buildings" theme that's been in use for a ton of different maps since forever.
Small Island should get it's fall theme back too. However, those screenshots seem to indicate otherwise.
I've said it before and I'll say it again, that map either needs some miracle working or to just be replaced with a bunch of tiny maps. And we need a full winter map.
I agree, we need something like Blizzard Mountain from FH3, with a variety of wintery surfaces like powdered snow, slush, black ice, etc. As for the AI in WCUSA, I am pleased with they apprarent improvement in the AI. Seems like Gamergull was immediately put to the task of addressing the AI worse. Cant wait for more development news!
Probably more likely one working on AI brains is Estama, you have to remember that AI programming is very complex and while Gamergull is a wizard, he probably is not one that does actual AI brain.
Correct. As far as I know estama (and likely some other programmers) are working AI, Gamergull was likely employed to help integrate traffic into the game. OT: The video seemed to show properly functioning intersections in WCUSA, which is something that has been worked on for a while. It seem to be it is now complete (or nearly complete). I don't seem to remember any bells in WCUSA, so as mentioned it may signify some improvements other than AI paths
Hm guys, please always keep in mind, if we are sharing media, we are likely only sharing the good bits and not the random nonsense that most of the time happens