PBR, one of more recent tracks in rF2: I keep bloom off as much as possible as I don't see point in making everything looking like if you just would of waked up and see everything in blurry way. Just look at that glowing mirror and wing! Real thing (there seem to be only horribly blurry and odd white balance pics or very artsy photoshopped creations, also ignore that yellow is different, point is more of those overkill shiny bits) DX9 (sure it is bit dated, but at least no overkill shine and overexposure on every white bit): I just don't really know if it is worth it, car shines like being chrome from certain angles (it is much worse in game than what you see from thumbs), it does have little amount of sparkles though (I got same amount in BeamNG few versions back), but I think PBR alone is not helping much, it needs lot of tune up. That car model is quite bit more high poly than BeamNG cars, so obviously it will look prettier because of that, but I don't think PBR is working quite optimal way there yet. Even after getting PBR in engine, it might take quite a while to get something that works in all situations which to my understanding is a goal, as you can see from above pics it can look quite horrible in certain situations, it is like freshnel overkill or something, idk. So PBR itself is not much of anything, it still needs lot of work to make actually look realistic, like what you see with your own eyes. It is fashionable to make graphics look overexposured blurry mess like filming with cheap camera as some think that looks cool, but I look world trough eyes, not with cheap camera and at least I speculate devs aiming for realism over such overdone effects, so it might take time to get PBR right even after implementing it and implementing itself might take time. There is lot of chances to speculate about it I guess.