PBR would change the light sources though, it's not as if you can have a blend of PBR and traditional light sources, or at least in the way you're implying. So yes, in theory, the green sky "weird light source" issue *would* be fixed, as the light sources have to have the same properties as real ones in order to fit a PBR workflow. And yes, I do think that PBR is "automatically" better than normal when it's actually implemented. Issues you mention such as overly bright blinkers and a blinding sun would almost immediately be fixed, even the most idiotic of devs wouldn't let those mistakes get past the earliest of phases. Even the screenshots you've shown of rFactor 2's PBR assets (only the cars are PBR-friendly so far, the track materials haven't been updated as far as I'm aware), with their "overly reflective" properties, as you say, look much more plausible and nuanced than a legacy-lit renderer. That's only a half-done implementation and it still looks way better than the old style stuff, so yes, I do think its mere presence makes an engine better.
rF2 has cars without PBR materials, only few are using PBR to my knowledge, you select which shader to use and most don't have PBR shader, but their older shaders. Either old shader works with PBR light sources or then other way around, I don't know, but certainly older mods from time before PBR work there like PBR enabled cars are working too with their fancy dashboards where PBR shows it greatest advantage over traditional, imo. With time, surely PBR can go far further, but at least in rF2 I would say they have lot of work ahead, it is that much more in there of what 4K or 8K textures and good specular+normal mapping can achieve, but there is then performance aspects with that route. Considering, Lester Special edition looks really good and how light works in it is really good too, I don't see why cars would not be as good even without using PBR, that is if Lester is not PBR enabled, which I really don't know, it does look hugely better than most tracks what comes to textures and illumination though. Certainly can't agree that PBR in rF2 would of be huge improvement, sure compared to old weak texture work those new cars are improvement, but gap is a lot less if we would look higher quality texture work, that is biggest issue with these before PBR and with PBR comparisions, what if same amount of time and effort is put to improve textures etc. instead, how much there really would be difference then? Obviously PBR is much better in how it works and obviously when rF2 team gets it implemented fully with proper polish and tune, it will be incredible, but what I see now with my eyes is not such a huge leap, that is of course yet as always with new stuff. Currently Project Cars 2 is still achieving replication of that paint quite well even compared to rF2 (illumination might be even better illusion with all the fakery going on), also Automobilista 2 that will use PC2 engine will be really nice, rF2 has potential to be better when improved, but it is not miles ahead, again, yet. I would say that illumination would need to be fixed in order to move PBR and PBR itself does not cause the fix, it requires which might then be who knows how much work. Would think that fixing HDR and tone mapping might be more interesting in regards of this game, as Luis replied to Brother Dave, that might be something hopefully coming, that is at least withing scope of speculation. That and better texture works might actually give quite bit of advantage over what there is now, if then there could even be some improvements to illumination coming, that would be really great.
Well I mean he said this a few days ago, so that's not entirely true: Although perhaps this is implying they are considering an alternative to PBR or possibly planning PBR for much later in the future? Although he did say this a day or so later I interpreted it as meaning no PBR any time soon, however AFAIK its not out of the question. From what I understand is PBR is still being considered however if it was to be included it would be included much later in the future, likely after v1.0. Although I could be mistaken as it's all just speculation.
Well, this picture shows the Bluebuck as rather "understyled" - the body is not as striking as its real-life counterparts. It needs a bit more curviness along the sides, more pillar slope, more chrome (but no vertical bumper bars), less conspicuous windscreen, etc. It also might have somewhat too short doors and overhangs, and too small wheelarches. What we can be sure of is that there is way too much unused room in the front between the grille, surroundings and headlamps.
That's right the Headlights are not even well textured in that photoshop! Edit: Hopefully, if the car comes out, we could use it for this:
Because it’s a valuable addition, and discussion of it + how people view it in terms of usefulness can be valuable feedback for the devs. Beam is still an ongoing development so I’m sure nothing is set in stone and things could potentially change based on demand.
For real this time, a New video was put out, showing a bluebuck chassis! https://www.beamng.com/threads/development-media.24313/page-3#post-1033169
1. Why the vertical bumper bars? They were pretty much a thing of the past by 1963 2. Great, X-frame. Could have been a nice derby car, but no, it had to get the goddamn X.
Vertical bumper bars were still a thing in the early/mid 60s. It's also possible that we may get alternative bumpers in the final release as either a facelift or an option, considering how new vehicles have been significantly more detailed than older vehicles in options.
Don`t get me wrong, I would love to have them add in PBR, it looks sooo nice from the pics you posted above.
I spotted a bluebuck body in the backround... Near the 4 ramps at diff angles. --- Post updated --- here.
rear pillar looks kinda odd to me. --- Post updated --- Can't wait to color the Bluebuck diahhrea brown and wrap it a round a tree, hbu?
Btw, wouldn’t PBR rendering increase CPU load? If it does, then it’ll probably increase the current CPU load and severely decrease performance. I’m guessing that the devs are waiting until everything within the engine is completely finished and optimized before adding PBR rendering.
PBR is a graphics effect, so no it would be on the GPU, it would probably run better in theory since the current way of doing things is really heavy graphics wise.