Yep i agree, I hear the the Bluebuck will have most parts of any car, And the cars lately ( since late 2016 ) Have got even more detail/ For the Bluebuck to have most parts means that crashes will happen, So what you said Noah2001 sounds spot on. After all the Bluebuck is in prototype stage still
We may see a full Bluebuck reveal today. Last year, the first full picture of the Piccolina was shown on the 5th anniversary. Today is the 6th anniversary.
It's Saturday, late in the afternoon in Central Europe. I wouldn't expect the game update to land today if I were you...
Doubt we'll see it today, I've never seen an update on a weekend. Wouldn't be surprised if the devs are offline all weekend, as I suspect this may be their rest weekend before the update. None of that would affect a Bluebuck tease though, especially if there's a good chance of 0.17 this Friday. I doubt BeamNG will release the Bluebuck without a full reveal beforehand.
i'd actually like to have a lack of reveals beforehand, makes it more exciting and surprising when it comes out
Alright, massive update post time. It's been exactly 3 months since 0.16. Based on previous updates, 0.17 will come in the next two weeks. There is an increased likelihood of an update this Friday, as 0.10 released August 9th two years ago. Let's talk about major content: Very Likely: Upgraded Port - Confirmed to be getting upgraded back in November 2018. Upgraded Industrial Site - Confirmed to be getting upgraded back in November 2018. Upgraded Derby Arenas - Confirmed to be getting upgraded back in November 2018. Upgraded Small Island, USA - Confirmed to be getting upgraded back in November 2018. Upgraded East Coast, USA - Confirmed to be getting upgrades. Upgraded Hirochi Raceway - Confirmed to be getting upgrades. Somewhat Likely: Gavril Bluebuck - There have been a number of teasers, and it seems to be nearing completion. Due to the fact that we have not seen a full reveal, I am somewhat skeptical. Traffic - Back in March, the Traffic Tool was a working mod confirmed by tdev to be added to the game. It has been over 6 months since then. Also, in May, Nadeox1 posted a suspicious video that may relate to official traffic. Due to the fact that Gamergull recently updated the Traffic Tool to not conflict with the official system, it may be ready. It is unknown how different the official system may be. Possible: Upgraded Jungle Rock Island - Although not confirmed to be getting an upgrade, it is clearly not up to par with newer maps. It was introduced back in 2014, and hasn't received major upgrades. It uses the aging industrial assets that are also seen on four of the maps were confirmed to be getting upgrades back November 2018. It would make sense to release all the map upgrades at once. New AI - May be released alongside traffic. More vehicle configurations such as police cars and such - May be added alongside traffic. Unlikely: Soliad Wendover - Obviously nowhere near completion Upgraded Utah or later maps - Not blatantly showing age, likely not a priority Career Mode - WIP, Status Unknown New UI - WIP, Status Unknown Also, in other news, take this: https://www.beamng.com/threads/vent...ying-to-make-maps-for-now.62871/#post-1033699 The wiki is being completely replaced by official developer documentation.
It just occurred to me that the map upgrades could break so many mod maps that use the old abandoned-industrial and east-coast assets. Especially since some map creators have left the scene entirely and won't be around to fix their work. No Material party all over the place, yes, no, maybe?
My theory is that the new maps will be considered internally different, with different filenames and such, like east_coast_usa2 and the like, and they'll leave the old versions in the files with the original paths, but hidden from the map selector to preserve mod maps, but who knows?
I don't think there would be a problem if the creators copied the models & textures into their map folder instead of outsourcing it to the content folder.
I'm aware that some creators have left. Most maps I've seen have all their content self-contained, so I don't think there would be many, if not any issues at all following the update.
A good solution could also be if they'd preserve the old assets and leave them in the game. So then there would just be a new asset that is essentially the same building/thing, but is just the new version. That would leave the old assets exactly the same and would cause no issues as far as I'm aware... That is probably the route the devs will go. But maybe they have another strategy. However they do it I'm sure they have thought of this problem as they are aiming to keep mod support to their best capabilities.
Alright, I think it's time to talk about this. What is the role of the Automation Test Track in BeamNG.Drive? I know that it was added alongside the exporter for obvious reasons, but the thing is, it is considered an Automation map bundled with the base game rather than a standard BeamNG.Drive map. Things to note: Shows Automation logo in the level selector instead of the BeamNG official content logo, therefore it is not considered to be BeamNG content. Did receive two official scenarios and a number of time trials. Did not receive any official vehicle parts/configurations related to it, even though it was a never before seen country (New Zealand). Likely significantly bound by contracts between Camshaft and BeamNG regarding what can and cannot be done with the map. Will probably not appear in career mode due to the previous reason. What are your thoughts on what will happen with the Automation Test Track in the future?