Geez, having the V8 Moonhawk just named V8 feels so awkward now... Very happy to see an RS and a Marshall. Never seen a real taxi livery like that one, if anyone has some reference photo of a real one I would love to see one. Can't wait for the new UI's vehicle selector... Some of these crowded ones are getting confusing Edit: found one picture from maybe the 50's of a couple of my local taxi's in a yellow with green fenders livery
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Great job on the update devs! The new car is just sweet, it's nice to have a classic boat in-game, and a lowrider too! I also dig the fact that the drag car says "bad bubu" on the sides. I can't wait to drive this beauty once we get a new PC! Once again, great job devs!
That's an awesome easter egg. It's not the only one in game (Civetta has one), so I wouldn't take it as any indication of any more lore, unless we get some weird campaign that takes place in the 1960's
Nah, I think it's like people being coincidentially named like car brand founders. Like how the current Citroen product planner has the surname Peugeot.
Alright guys does anyone know the best way to explain to an airline pilot that he or she needs to fly full speed all the way so I can get home and be able to drive a fictional car in a video game sooner?
Excelent update and excelent work by the team. This has been so far one of the greatest updates this game has received. The Bluebuck is great, its fun to mess around with the AI traffic, All cars feel... better. And the maps... let me tell you about the damn maps. ECUSA is better than WCUSA. Enough said.
Hey is anyone talking about how if you hit a police car in the traffic mode, a notification comes up saying you got ticketed?
There seems to be a whole police system. As of now this seems to be the jist of it. If you commit a minor offense, such as hitting a cop car or another car or slightly speeding, one unit will pursue you, the others remain passive. If you stop you get ticketed. If you resist arrest or commit a more extreme offense (extreme speeding, destroying cars) every cop on the map tries to hunt you down and arrest you (they drive much more aggressively too and will try to ram you). You can escape the police via staying away from them for roughly one minute. The player is immune to this entire system if they are driving a police car. This is the text for the traffic mode: "ui.traffic.spawnLoad": "Please wait, spawning vehicles...", "ui.traffic.policeTicket": "You got ticketed!", "ui.traffic.policeArrest": "You got busted!", "ui.traffic.policeEvade": "You successfully evaded the police!", "ui.traffic.driveAway": "You can drive away now...", There is definitely a difference between getting ticketed and arrested, not sure what determines the difference definitively. This last one is the most interesting, as it seems that if the player can arrest AI drivers as a cop, however I have not figured out how to do this yet. "ui.traffic.playerArrestAI": "The suspect is under arrest!",