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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. combatwombat96

    combatwombat96
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    OH... MY...GOD
     
  2. Simon Spaeth

    Simon Spaeth
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    • Like Like x 1
  3. ManfredE3

    ManfredE3
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    Geez, having the V8 Moonhawk just named V8 feels so awkward now...

    Very happy to see an RS and a Marshall. Never seen a real taxi livery like that one, if anyone has some reference photo of a real one I would love to see one.

    Can't wait for the new UI's vehicle selector... Some of these crowded ones are getting confusing

    Edit: found one picture from maybe the 50's of a couple of my local taxi's in a yellow with green fenders livery
     
    #17443 ManfredE3, Aug 16, 2019
    Last edited: Aug 16, 2019
    • Agree Agree x 2
  4. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    01001001011101000010000001101001011100110010000001101101011001010010110000100000011101000110100001100101001000000110100001110101011011010110000101101110001000000110111001101111011011100010110101110010011011110110001001101111011101000010000001100100011001010111011001100101011011000110111101110000011001010111001000101110
     
    • Like Like x 13
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  5. wearyNATE15

    wearyNATE15
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    Whoever said traffic wasnt going to be in this update... well...
     
  6. Randomguy12

    Randomguy12
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    Do I detect lore? 2019-08-16.png
     
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  7. Nathan24™

    Nathan24™
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    Great job on the update devs! The new car is just sweet, it's nice to have a classic boat in-game, and a lowrider too! I also dig the fact that the drag car says "bad bubu" on the sides. I can't wait to drive this beauty once we get a new PC! Once again, great job devs! :D
     
  8. ManfredE3

    ManfredE3
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    That's an awesome easter egg. It's not the only one in game (Civetta has one), so I wouldn't take it as any indication of any more lore, unless we get some weird campaign that takes place in the 1960's
     
  9. MrAnnoyingDude

    MrAnnoyingDude
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    Nah, I think it's like people being coincidentially named like car brand founders. Like how the current Citroen product planner has the surname Peugeot.
     
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  10. MrCin

    MrCin
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    HOLY CRAP BEAMNG IS UPDATING
     
  11. Acrain7

    Acrain7
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    Alright guys does anyone know the best way to explain to an airline pilot that he or she needs to fly full speed all the way so I can get home and be able to drive a fictional car in a video game sooner?
     
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  12. PabloMM

    PabloMM
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    I’m at the same situation lol
     
  13. Randomguy12

    Randomguy12
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    tell them to ask ATC to fly at 250 knots under 10,000 feet.
     
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  14. Yama

    Yama
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    Nevermind found it
     
    #17454 Yama, Aug 16, 2019
    Last edited: Aug 16, 2019
  15. Deleted member 197136

    Deleted member 197136
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    Wow waking up to this was cool!!
     
  16. Srockzz

    Srockzz
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    Excelent update and excelent work by the team. This has been so far one of the greatest updates this game has received. The Bluebuck is great, its fun to mess around with the AI traffic, All cars feel... better. And the maps... let me tell you about the damn maps. ECUSA is better than WCUSA. Enough said.
     
    • Agree Agree x 11
  17. wearyNATE15

    wearyNATE15
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    Theres so many new trails on ECUSA! I love you guys lol
     
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  18. Randomguy12

    Randomguy12
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    Hey is anyone talking about how if you hit a police car in the traffic mode, a notification comes up saying you got ticketed?
     
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  19. RAINY

    RAINY
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    what
     
  20. EruptionTyphlosion

    EruptionTyphlosion
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    There seems to be a whole police system.

    As of now this seems to be the jist of it.

    If you commit a minor offense, such as hitting a cop car or another car or slightly speeding, one unit will pursue you, the others remain passive. If you stop you get ticketed. If you resist arrest or commit a more extreme offense (extreme speeding, destroying cars) every cop on the map tries to hunt you down and arrest you (they drive much more aggressively too and will try to ram you). You can escape the police via staying away from them for roughly one minute. The player is immune to this entire system if they are driving a police car.

    This is the text for the traffic mode:
    "ui.traffic.spawnLoad": "Please wait, spawning vehicles...",
    "ui.traffic.policeTicket": "You got ticketed!",
    "ui.traffic.policeArrest": "You got busted!",
    "ui.traffic.policeEvade": "You successfully evaded the police!",
    "ui.traffic.driveAway": "You can drive away now...",

    There is definitely a difference between getting ticketed and arrested, not sure what determines the difference definitively.

    This last one is the most interesting, as it seems that if the player can arrest AI drivers as a cop, however I have not figured out how to do this yet.
    "ui.traffic.playerArrestAI": "The suspect is under arrest!",
     
    • Informative Informative x 3
    • Agree Agree x 1
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