Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. RecklessRodeo

    RecklessRodeo
    Expand Collapse

    Joined:
    Jan 31, 2019
    Messages:
    258
    Definitely towns and maybe some WW2 stuff like an airplane crash or sunken warships.. Also maybe some secrets?
     
    • Like Like x 2
    • Agree Agree x 1
  2. Alex_The_Gamer

    Alex_The_Gamer
    Expand Collapse

    Joined:
    Apr 12, 2018
    Messages:
    734
    well, the old jri had some easter eggs, so if it does get revised, I hope they add more
     
    • Agree Agree x 1
  3. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,452
    0.18, given it is the final update of the year, will likely include:

    Career Mode (at least a base version) - The devs stated in the 0.15 changelog "On to Career Mode in 2019", thus confirming it's implementation
    Upgraded Small Island, Port, and Industrial Site - Confirmed to be WIP back in November, could be nearly done.
    Upgraded JRI - The final map that requires major improvements, likely will no longer be set in Hawaii
    Improved traffic and police - Systems added in 0.17 were very basic, likely will be improved.

    If career mode appears, there is a chance that BeamNG may jump to beta, but who knows?
     
  4. jerrie

    jerrie
    Expand Collapse

    Joined:
    Nov 5, 2017
    Messages:
    1,211
    i dont think it will be beta untill the wendover releases, seeing as its the only confirmed car that still needs to get ingame
     
  5. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,452
    Wendover could be released within beta. Career mode is far more important than the Wendover in regards to development.
     
    • Agree Agree x 4
  6. Simon Spaeth

    Simon Spaeth
    Expand Collapse

    Joined:
    Aug 17, 2017
    Messages:
    51
    Really? Which ones?
     
  7. Alex_The_Gamer

    Alex_The_Gamer
    Expand Collapse

    Joined:
    Apr 12, 2018
    Messages:
    734
     
  8. Confused_Deer43

    Confused_Deer43
    Expand Collapse

    Joined:
    Jun 8, 2013
    Messages:
    364
    As great as the physics are, I'd really love to see improvements in vehicles getting stuck to each other, or phasing through objects.
    I'm sure it's a high priority and not an easy fix but it will come sometime for sure
     
    • Agree Agree x 1
  9. arnok19

    arnok19
    Expand Collapse

    Joined:
    Jun 28, 2018
    Messages:
    173
    With respect to your comment. I'd love to see improvements in the AI especially racing and chasing part. Physics are significant too that's what keeping this game alive and different from rest of the games. Still, AI needs to be focused a lot.
     
  10. Confused_Deer43

    Confused_Deer43
    Expand Collapse

    Joined:
    Jun 8, 2013
    Messages:
    364
    Of course, AI updates is definitely expected of the coming updates. Just bringing up something not discussed often
     
  11. SebastianJDM

    SebastianJDM
    Expand Collapse

    Joined:
    Apr 9, 2017
    Messages:
    905
    hopefully it hasn't already been said, but this is in the sunburst's transaxle jbeam
    Code:
    "gearbox": {
            "uiName":"Gearbox",
            "gearRatios":[-3.35, 0, 3.45, 2.21, 1.65, 1.26, 1.0, 0.80],
            "friction": 5,
            "gearboxNode:":["tra1"],
    
            //"gearWhineCoefs": [0, 0, 0, 0, 0, 0, 0, 0],
            //"gearWhineCoefsInput": [0.8, 0, 0.15, 0.15, 0.15, 0.15, 0.15, 0.15],
            //"gearWhineCoefsOutput": [0, 0, 0.25, 0.25, 0.25, 0.25, 0.25, 0.25],
            //"gearWhineInputEvent": "event:>Vehicle>Transmission>helical_01>twine_in",
            //"gearWhineOutputEvent": "event:>Vehicle>Transmission>helical_01>twine_out",
    
            //"forwardInputPitchCoef":1
            //"forwardOutputPitchCoef":1
            //"reverseInputPitchCoef":0.7
            //"reverseOutputPitchCoef":0.7
    
            //"gearWhineInputPitchCoefSmoothing":50
            //"gearWhineOutputPitchCoefSmoothing":50
            //"gearWhineInputVolumeCoefSmoothing":10
            //"gearWhineOutputVolumeCoefSmoothing":10
    
            //"gearWhineFixedCoefOutput": 0.7
            //"gearWhineFixedCoefInput": 0.4
        },
    
    so it looks like we'll be getting a much more tuneable transmission whine, just as we did with the starter motor.
     
    • Like Like x 1
    • Informative Informative x 1
  12. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    970
    Updated grand marshal, wohoo!

    I hope to see the rest of the early cars get this treatment soon, the new Grand Marshal looks amazing with all the arts options now!
     
    • Like Like x 11
    • Informative Informative x 1
  13. _Tanco

    _Tanco
    Expand Collapse

    Joined:
    Jan 7, 2017
    Messages:
    156
    It's quite nice that they do a surprise update like this, the car looks awesome now ! We can notice too that they are making an nice effort with lore of their car, in other cars it just list the the things that are on the selected variant, now it's more like "sold to general public" or "The Roadsport is Gavril's factory supercharged performance model" ect ...
     
    #17553 _Tanco, Aug 29, 2019
    Last edited: Aug 29, 2019
    • Agree Agree x 5
  14. Cory5503

    Cory5503
    Expand Collapse

    Joined:
    Mar 4, 2015
    Messages:
    1,364
    They said in the devblog that the van/Roamer/pickup are next...
     
    • Like Like x 4
    • Informative Informative x 1
  15. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    2,221
    Looks really good. I especially like that offroad/derby police car.
     
    • Agree Agree x 1
  16. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    2,075
    Next to get a separate body from frame
     
    • Agree Agree x 1
  17. Cory5503

    Cory5503
    Expand Collapse

    Joined:
    Mar 4, 2015
    Messages:
    1,364
    But if they're going through all the work to overhaul the body-on-frame aspect, I find it hard to believe that other features and parts won't be added as well, to keep those vehicles up with the times, so to speak.
     
    • Agree Agree x 1
  18. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,452
    This is the first 0.X.X update since god knows when! :) Hopefully we see more of these "mini-updates" in the future, we could be going back to the good old days back when there were more frequent smaller updates alongside major ones.
     
    • Agree Agree x 12
    • Like Like x 5
  19. Monkeyswetz

    Monkeyswetz
    Expand Collapse

    Joined:
    Dec 28, 2017
    Messages:
    86
    I know. it feels like the latest mini-update was yesterday, even though that was back in 2016 when the 0.5.6 came out as the latest mini-update. Until now, when the the 0.17.1 came out.
     
  20. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,452
    Interesting, there are now "old paint" and "rusty" skins for the GM, alongside variants of each based on the Police and Taxi liveries. I suspect this may have something to do with used cars in career mode.
     
    • Agree Agree x 10
    • Like Like x 2
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice