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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. YellowRusty

    YellowRusty
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    That's perfectly on topic.

    I kind of wonder how that could be made to work though. There are a lot of things that happen when the battery starts to go. Every piece of the electrical system from the headlights to the starter motor is eventually affected.

    I think that it might be possible if the electrical system of the car was coded like the drivetrain is, making certain components dependant on others. A bad alternator might lead to a bad battery, then to bad lights and starting difficulties. Parts like the dashboard lights could be set up to check for a minimum 'voltage' in the system before operating.
     
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  2. monobrau

    monobrau
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    Maybe on some of the new cars the car would actually not even allow you to attempt to start it, sort of like the newer ford models.
     
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  3. FPSCanarussia

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    I believe that either Works of Tanks or a similar game tested similar functions to simulate poor assembly, but shelved it due to serious adverse effects on gameplay.

    Also, please don't make inflammatory posts. We just got this thread back towards sanity.
     
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  4. Srockzz

    Srockzz
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    I could see a system like this being implemented for career mode, as part of the "Car Maintenance" tasks that must be taken care of to keep the car working 100%. The same for tires and other consumables. It would be quite interesting to buy an ETK that burns oil badly and i would have to top it off every few races because it burns all of it. (Im looking at you, bmw.)
     
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  5. FPSCanarussia

    FPSCanarussia
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    How do you think would such a maintenance system work? I don't think there's a system right now that allows you to replace only a single part on a damaged vehicle, it just resets the car entirely. Or would it only work with things that don't physically deform, and you'd need to repair your vehicle fully before changing anything physical, like in GTA?
     
  6. default0.0player

    default0.0player
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    Well, in BeamNG, a vehicle would crash damage long before parts worn down. Imagine living in a world where hitting a curb make a car barely drivable and the longer your travel, the shakier the dashboard...
    --- Post updated ---
    It cannot.

    OT:
    Every vehicle gets Powerglowed.
     
    #18766 default0.0player, Nov 12, 2019
    Last edited: Nov 12, 2019
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  7. CaptainZoll

    CaptainZoll
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    On the topic of the RockHopper (that's what I'm calling it now)
    I wonder if we'll get different types of offroaders in the D series/roamer. perhaps a D series prerunner, or a more extreme overlanding roamer?
     
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  8. Spicymeymeys420

    Spicymeymeys420
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    According to the devs its acctually called the Hoppler.
     

    Attached Files:

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  9. SuperAusten64

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    Could be a typo or a joke.
     
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  10. missionsystem

    missionsystem
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    I think that car maintenance thing would work very well in campaign. For example, a cheap car like a covet has cheap running and maintenance costs, while a bolide would be very expensive to take care of and repair, making super cars and hugh power vehicles a high risk high reward strategy.
     
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  11. Sithhy™

    Sithhy™
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    For some reason the first thing that came to my mind after reading "Hoppler" is this:



    Hoopla!
     
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  12. SuperAusten64

    SuperAusten64
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    Made me think of the Doppler weather radar.
     
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  13. vmlinuz

    vmlinuz
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    Wow, imagine being so angry that some people like to own and drive their own vehicles that you come up with a sci-fi doomsday scenario and present it as the only alternative to complete automation.
     
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  14. ManfredE3

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    The only solution to humans is to completely replace ourselves with machines. I can't even microwave a cup of yogurt without nearly starting a house fire.

    *quickly, I need to think of something somewhat OT*

    The early videos for Beam said that buying and fixing used cars will be part of career mode, so I'm sure there will be at least some maintenance aspects to vehicle ownership.
     
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  15. Harkin Labs Gaming

    Harkin Labs Gaming
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    There is a new post in the Development Media about electronic brake controlled differentials. This suggests to me that the next vehicle will be a modern crossover, as a lot of new crossovers have simulated limited slip differentials that use the brakes.
     
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  16. robert357

    robert357
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    This also could mean that existing modern cars (ETKs and SBR4) finally will have proper AWD logic. ETK modern versions with AWD (especially K series that feel like FWD) feels odd.
     
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  17. AlpinaFlyer

    AlpinaFlyer
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  18. Harkin Labs Gaming

    Harkin Labs Gaming
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    I know, but typically performance cars use mechanical differentials instead of computer controlled brakes. The Sunburst could use a faked system and it should on some trim levels, but I think it is a little older than most cars I know that use that tech. Lower trim levels of the ETK 800 would make complete sense to use faked LSDs.
     
  19. CaptainZoll

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    hmm, the audio in the post diamondback showed has Inline-5 noises.
    I doubt he'd be using an automation car, as they're generally weird to work with on the jbeam/powertrain side of things.
    what car could have AWD and an Inline 5?
     
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  20. ManfredE3

    ManfredE3
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    The devs occasionally use weird cars for test beds so I wouldn't think anything of it.

    That being said, I would be 100% for some added i5's in existing cars *cue my usual rant about 90% of the official engines being i4, V6, or V8*. I would love the I-Series to get one. Euro spec Grand Cherokee's had a diesel i5 for a couple of years and the GM GMT 355 platform trucks had i5's, so one could maybe justify the Roamer/D-Series getting one. Some Defenders also got diesel i5's, so the Hopper could again maybe be a justified choice. Even a couple of Honda's with similar years as the Pessima's had i5 engine options.
     
    #18780 ManfredE3, Nov 13, 2019
    Last edited: Nov 13, 2019
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