Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. GWMan

    GWMan
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    Alright, here is a picture of all the options for road sign props.
    screenshot_2019-12-06_18-09-26.png
    Those are the options you have for road sign props currently. I think there should be more options for these props like SPEED LIMIT 15, 20, 30, 40, 50, 60, 70, and 75, plus left and right curve bend sign props. I also think there should be European km/h signs as props you can spawn.

    They should not be in game immediately when you spawn the level, but you should be able to spawn them from the vehicle menu. I'm sorry if I sounded rude. I am aware the the devs don't have to do anything to the road sign props if they don't want to. I personally think they should update the road sign props at some point in the future, but that's just my opinion.

    By the way, I think the rock props should get an update as well since it looks like the Utah rock textures are changing.

    Also, does anyone think that the devs should add a traffic light prop at some point in the future?
    --- Post updated ---
    UPDATE: Here are some dead ends I want to briefly talk about.

    screenshot_2019-12-06_18-34-29.png screenshot_2019-12-06_18-35-46.png screenshot_2019-12-06_18-37-25.png screenshot_2019-12-06_18-39-31.png screenshot_2019-12-06_18-41-04.png

    Okay, the first 3 shots are on West Coast USA. The 4th shot is on Hirochi Raceway and the 5th shot is on Derby Arenas. I feel like something needs to be done about these
    road blocks and dead ends in a 2020 or 2021 update for BeamNG Drive.
     
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  2. SuperAusten64

    SuperAusten64
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    In BeamNG maps, as well as most open-world game maps, most dead ends are designed to hide the edges of the map to make it look more realistic. The only other viable option (except for procedural generation like Minecraft, which wouldn't work for a game like BeamNG) is to make the map an island. This is why landlocked maps like Utah, Hirochi Raceway, and WCA (half of it at least) utilize a variety of tricks to prevent you from getting to the edge. Examples include Utah's collapsed bridge, tunnels that loop back on themselves (seen in Utah and WCA) and the abundant construction barriers, usually with an excavator. If the physical barriers preventing you from exiting the map were removed, the illusion would be shattered.

    Additionally, you have to remember that in real life dead ends are a thing. The road in the second picture doesn't look that out of place to me. I think the one in the first picture does seem a little strange, but you could easily say that the metal guardrails were put in place after that road was made, and they didn't bother to remove it.
     
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  3. GWMan

    GWMan
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    I am aware that dead ends do exist in real life. I was being way too picky, but the dead ends on the second and third shot are both on the same road. I think the road dead end in the second shot should go to the road with the white bridge on it. I was being way too picky about the 4th and 5th shots and I was being a tiny bit picky about the first and third shots, but the second shot could have gone to the road with the white bridge on it.

    I also think that Utah's collapsed bridge should be fixed, but I do think the road in Utah that the collapsed bridge is on should have a dead end on it within 0.50 to 0.75 miles, but that's just my opinion.
     
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  4. ManfredE3

    ManfredE3
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    I wish there was more variety in the dead ends on maps at least. Have a couple of down trees on ECUSA, have a rockslide or something on Utah, etc...
     
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  5. EruptionTyphlosion

    EruptionTyphlosion
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    ECA doesn't have dead end roadblocks though.
     
  6. robert357

    robert357
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    In my opinion dead ends should be placed further on the edge of the map (if possible). It would make a feel that map is bigger and more open. For example on Hirochi Raceway first blockade is unnecessary.
     
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  7. ManfredE3

    ManfredE3
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    I'm aware it does not, but I wish it had some. It feels like a hamster cage without any.
     
  8. fufsgfen

    fufsgfen
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    ECA and JRI are islands, those have coastlines and for me it works better than roadblocks.

    Italy has less of roadblocks too I think as it also is designed as an island?

    WCA has indeed bit much of road blocks, with quite small area and relatively straight roads trough it, that feels quite small and it feels I'm constantly facing a road block.

    While overall WCA is great design, few more looping roads instead of roadblocks could make it feel less restricted, but not sure if there are plans to expand it at some point as now game engine could actually support bit bigger area.
     
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  9. GWMan

    GWMan
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    I totally agree. By the way, which Hirochi Raceway blockade are you talking about? Are you talking about the one with the bulldozer? I got feeling that I know which blockade you are talking about, but I just wanted to ask to make sure.

    You are correct. East Coast USA doesn't have any roadblocks whatsoever. That map has like 1 dead end road that ends at a house and it's in the countryside,. It's also not very close to the town at all.

    I do feel like that East Coast USA needs more roads that are closer to the edge of the map. For example...

    screenshot_2019-12-06_20-19-31.png

    I think there should be road facing the direction (that this photo is facing) that ends at a house in a quarter of a mile or so.
    --- Post updated ---
    By the way, I know that there are trees there, but if I built that road. I would would remove the trees that were blocking the road that I suggested.
     
  10. CaptainZoll

    CaptainZoll
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    The way I understand it, the first block is there to prevent people from accidentally driving down that road, and the actual end is placed further out to make it seem more realistic.
     
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  11. fufsgfen

    fufsgfen
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    They also added sand piles etc. so you can actually have some playtime even on that area.

    Some construction zone screenshots etc. are possible there.

    I think that roadblock is one of the best of all roadblocks.
     
  12. EruptionTyphlosion

    EruptionTyphlosion
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    I don't think so. It feels even more restrictive having all these roadblocks lying around a la West Coast USA serving as harsh reminders of the limitations of the map. Having roads just loop back onto each other feels more natural than harsh barriers blocking you from going to certain places.
    I believe B25Mitch didn't want to add loops for some reason. I also remember him saying that the roadblocks made the map "feel like part of a bigger world", but the roadblocks make the map feel smaller and more restrictive. There are just so many of them too.
     
  13. GWMan

    GWMan
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    I totally agree with this. I do think having roads loop is more natural then road blocks. By the way, speaking of B25Mitch, I did like his Mount-Coo-tha mod, but I did not like the roadblocks on that mod at all. I prefer loops to roadblocks. I would rather have dead ends then road blocks. Road blocks suck unless they are temporarily for police related things. Now, the devs do have those roadblocks probably because the areas the road blocks are blocking you from going to are unfinished.

    West Coast USA isn't even that big of a map to begin with and having the roadblocks just makes it feel even more restrictive. I know that map is getting a minor update, but I really think it needs a major update between late 2020 and early 2021. I do like driving on West Coast USA, but the map does kinda feel it's starting to age a little bit, but that's just my opinion.

    I would prefer looping roads to road blocks. You make a very good point about West Coast USA.
     
  14. Noah2001

    Noah2001
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    Can some do a quick sanity check before I spout my speculation?
    screenshot_2019-12-06_23-19-48.png 20191206232000_1.jpg
     
  15. EruptionTyphlosion

    EruptionTyphlosion
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    • Agree Agree x 2
  16. Noah2001

    Noah2001
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    How in the hell have I in all my 1000 hrs of playing this game have I not seen that
     
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  17. EruptionTyphlosion

    EruptionTyphlosion
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    Because it's buried in the parts selector and they never mentioned it in a changelog so I don't even know when it was added. IIRC, it was right after I made this account (late 2016).
     
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  18. Noah2001

    Noah2001
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    I looked through the files and yeah says 2016
     
  19. TheX

    TheX
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    Since we are talking about dead ends in maps...

    ETK driver experience centre
    has 3 dead ends.
    screenshot_2019-12-07_11-11-04.png screenshot_2019-12-07_11-12-11.png screenshot_2019-12-07_11-13-35.png
    I know that it's main purpose is the campaign mode, but in freeroam it feels way too small.
     
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  20. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    I honestly can't imagine any game update as "disappointing", even just because they are usually the fruit of the hard (and passionate) work of developers, much less so this one, which is shaping up as a massive, feature-rich update...

    Whatever comes next, I'm just excited, because the game is clearly evolving and the devteam is taking good care of it.

    I might find new content not particularly enjoyable or interesting for me, I might disagree with some of their choices and decisions, but I love how they always find ways to improve their game (and themselves) upon.
     
    • Agree Agree x 16
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