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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. CaptainZoll

    CaptainZoll
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    speaking of the DEC, I think the entire map needs expanding. redo the heightmap so the existing 1x1km is within a 2x2, maybe even a 4x4km heightmap, and add some small villages, and either a nurburgring style test track, or some high speed oval like the nardo ring or ehra-lessien.
     
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  2. fufsgfen

    fufsgfen
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    I was browsing Steam global top sellers.

    BeamNG.Drive is at position 74 of 12576 products.

    Some people clearly are liking this game :)

    Also https://www.beamng.com/threads/development-media.24313/page-4#post-1094896

    That device is looking really cool, why anyone would want mesh with that beauty? :D

    I see also that Diamondback's car is using brakes in manner I wanted mine to use brakes, but could not see how to make that happen, so looking forward of future updates and maybe that capability arrives to us :)
     
    #19602 fufsgfen, Dec 7, 2019
    Last edited: Dec 7, 2019
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  3. CN877

    CN877
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    Something interesting I noticed is this:
    Capture.jpg
    Seems like the update is pretty much done, just ready to be uploaded some time next week.
    If this is true, and this is the release version of the update, that means the lighting improvements will be included in 0.18 :) (I'm pretty sure that video has better lighting at least, unless it's just me)

    Also does that video mean we could possibly be getting a working dyno eventually?
     
    • Agree Agree x 2
  4. fufsgfen

    fufsgfen
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    If same fix could help dyno to work, maybe there would be then potential, but fix could be only something done on device.

    If fix was something in game's code, then that could mean that tires don't pop so easily when running over other vehicles, however that might be slightly stretching it.

    Haldex kind of behavior was mostly what stole my attention though, also that brake usage, system looks to be working really nicely.
     
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    • Informative Informative x 1
  5. Diamondback

    Diamondback
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    No dyno... This is completely unrelated...
     
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  6. fivedollarlamp

    fivedollarlamp
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    upload_2019-12-7_15-22-25.png
     
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  7. MrAnnoyingDude

    MrAnnoyingDude
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    Still kind of a shame that we're unlikely to see the new car released in it.
     
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  8. wearyNATE15

    wearyNATE15
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    I wonder if the roller prop will be coming in the update, or if its just a dev testing tool. They did say a mesh is missing... :)
     
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  9. Kueso

    Kueso
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    agree
    id like to see a roller prop
    each roller (on all 4 sides) will be selectable, so you can have say 3 wheels 'on ice' and 1 not, etc
    also it would be cool if it had hydros to adjust the angle of accent.
    just ideas.
     
  10. fufsgfen

    fufsgfen
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    It will not be in next update, not sure if it ever was intended for released, but maybe in future if it works well enough and they get to make mesh for it as well as if there is enough interest for it.
     
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  11. Alex_Farmer557

    Alex_Farmer557
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    i'd love to have the roller prop for doing top speed runs
     
  12. Tuner from America

    Tuner from America
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    I personally think that it would be a nice touch if the devs added in a physical 4WD, hi / lo transferase gear / buttons inside of the D15 and Hopper. As they both have 4WD capability, but there is no labeled buttons or gears inside of the cab marked as a selector for it.
    screenshot_2019-12-07_17-47-38.png
    Edit:
    I also forgot to mention that there is no Odometer in the D15 and both of the Oil and Coolant gauges aren't labeled.
    Edit 2:
    There appears to be some sort of a range / 4WD gear selector in the Hopper, although it doesn't move at all and is fixed in place.
    screenshot_2019-12-07_21-02-20.png
     
    #19612 Tuner from America, Dec 7, 2019
    Last edited: Dec 8, 2019
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  13. Grind86

    Grind86
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    Well, we might get a new car, but I'm not so sure about that. It does seem quite unlikely in my opinion.

    I totally agree with that statement :)

    Hopefully, they will fix that problem in this upcoming update.
     
    #19613 Grind86, Dec 8, 2019
    Last edited: Mar 5, 2020
  14. Srockzz

    Srockzz
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    All the gauge clusters need revamping. Odometers should be functional, and the idiot lights are not very consistent. Some cars dont even have a CEL or an indicator that the high beams are on.
     
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  15. EruptionTyphlosion

    EruptionTyphlosion
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    Recently they said they were just ironing out bugs, so it's definitely done content wise.

    It will probably release later this week, Tuesday at the earliest.
     
  16. Srockzz

    Srockzz
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    Are you new around here or something? The devs never tell when the update is done because that would wreck havoc across the forum. Usually we know the update is coming out when they lock the bug reporting thread
     
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  17. fufsgfen

    fufsgfen
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    In software development, usually update is made, then it goes trough testing phase which takes more or less time, then it is released to public, unless company is Microsoft (or old Atari) which just let users do the testing for bugs (even they do try to test for most serious bugs, but they are not too troubled if some bugs are left).
     
  18. Grind86

    Grind86
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    You rock Srockzz =D

    Good job bud :D
     
    #19618 Grind86, Dec 8, 2019
    Last edited: Mar 5, 2020
  19. EruptionTyphlosion

    EruptionTyphlosion
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    Now Tdev posting "The Final Countdown" is a better indicator. They forgot to lock the 0.16 thread until a week after 0.17 was out.
     
    • Agree Agree x 2
  20. ManfredE3

    ManfredE3
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    We might get a Utah remaster video a couple of days before the update like we did for Italy/The map revamps/Piccobello/Bubu
     
    • Agree Agree x 5
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