Released Updated Car Carrier Trailer

Discussion in 'Props' started by RenAzuma66, Nov 29, 2021.

  1. JoJoDo

    JoJoDo
    Expand Collapse

    Joined:
    Jun 25, 2021
    Messages:
    35
    It doesn't seem to work for me. (v0.32)
     
  2. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    727
    Have you tried reinstalling?
     
  3. JoJoDo

    JoJoDo
    Expand Collapse

    Joined:
    Jun 25, 2021
    Messages:
    35
    Do you mean reinstalling the game?
    If so, no not yet.

    The file, yes, but I'm still getting some fatal lua error.

    Edit: A day later now, and it works! It probably just required a restart from the game!
    And I should add this is the first time I downloaded this mod.
     
    #103 JoJoDo, Apr 19, 2024
    Last edited: Apr 20, 2024
  4. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,196
    Are you sure you have the most recent file & got rid of the old one? I just grabbed it & don't get any errors from either config.
     
  5. N2481L

    N2481L
    Expand Collapse

    Joined:
    Feb 11, 2024
    Messages:
    3
    You should put nodes all across the runners where tires would be so we can node cars to the trailer. love the mod tho!
     
  6. RedSmokeFZW YT

    RedSmokeFZW YT
    Expand Collapse

    Joined:
    Apr 6, 2019
    Messages:
    727
    True
     
  7. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    701
    It'd be neat to make it so that we can connect several of these in a row, like a car-carrying road train.
     
  8. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,530
    • Agree Agree x 1
  9. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    701
    I wonder how is that poor D-Series supposed to carry something that large.
     
  10. RenAzuma66

    RenAzuma66
    Expand Collapse
    BeamNG Team

    Joined:
    Apr 12, 2018
    Messages:
    1,500
    To anyone who hasn't seen, I have made a smaller gooseneck car trailer that does work with trucks and their fifth wheels. It's not two level and much smaller but of massively better quality, and will have a small throwback to this trailer offering the same old red colour also present with this. It's very close to completion and will be released in just a few days!

    screenshot_2024-05-07_23-13-56.png screenshot_2024-05-07_22-58-01.png screenshot_2024-05-07_03-22-37.png

    https://beamng.com/threads/grant-gooseneck-wedge-car-trailer.98337/
     
    • Like Like x 7
  11. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,530
    Congrats on getting a staff pick!
     
  12. EchoTheProtogen

    EchoTheProtogen
    Expand Collapse

    Joined:
    May 6, 2024
    Messages:
    1
    i'm surprised this isn't a base game trailer tbh
     
    • Like Like x 1
    • Agree Agree x 1
  13. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    701
    Me too :d
     
  14. daniboy

    daniboy
    Expand Collapse

    Joined:
    Aug 24, 2024
    Messages:
    1
    so when i am trying to attach the trailer to the t-series, the trailer wont show the little colored round things so that i can attach my trailer. is it me or the mod thx
     
  15. RenAzuma66

    RenAzuma66
    Expand Collapse
    BeamNG Team

    Joined:
    Apr 12, 2018
    Messages:
    1,500
    Only the kingpin variants can be used with the T-series, however when you're using it, all you need to do is align it and reverse on and it should attach by itself if you're on the newest versions of the game
     
  16. Loser2817

    Loser2817
    Expand Collapse

    Joined:
    Oct 27, 2023
    Messages:
    701
    Except sometimes the T-Series' kingpin is too high to just reverse into the trailer and connect.
     
  17. Josh94

    Josh94
    Expand Collapse

    Joined:
    Jul 23, 2022
    Messages:
    223
    Sorry to bump an old tread but im very curious to know if your car carrier trailer is compatible / working in 0.33 ? I've tried your new trailer that you've made after this one ( love the quality and attention to details of it !) but I do encounter some difficulties with the manual ramps loading / unloading system using the node grabber and it seems like this one have an automated ramp system ... thanks !
     
  18. RenAzuma66

    RenAzuma66
    Expand Collapse
    BeamNG Team

    Joined:
    Apr 12, 2018
    Messages:
    1,500
    It should be, it has the new kingpin that works with the new trucks and triggers to operate stuff
     
  19. Josh94

    Josh94
    Expand Collapse

    Joined:
    Jul 23, 2022
    Messages:
    223
    Thank you very much for your reply , I'll give it a try after work ! Love your work btw :D

    Also , do you think it's possible to " improve " the last car trailer you did , the one with the manual ramps ? Maybe you can use the rear folding ramp slot in the parts menu and add another option for some kind of unfolding ramp activated by a trigger for an easy loading / unloading process ? Or you will need to redo the while trailer to add this feature ? ( automatic ramps )
     
    #119 Josh94, Oct 2, 2024
    Last edited: Oct 2, 2024
    • Like Like x 1
  20. RenAzuma66

    RenAzuma66
    Expand Collapse
    BeamNG Team

    Joined:
    Apr 12, 2018
    Messages:
    1,500
    I'm busy with life but I've stated before that I want to experiment with a sort of semi-automated ramp method that won't be as realistic but it will be at least simpler to use, if I ever have time and motivation for that I will be experimenting with it. Won't need an entire redo but it will need some clever thinking as I will not be adding foldable ramps to it as these types of trailers just don't have that
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice