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Uploading mods to the Repository

Discussion in 'Content Creation' started by Nadeox1, Oct 14, 2015.

  1. thomatoes50

    thomatoes50
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    Jan 31, 2013
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    this not at all how you have to do it.
    .pc file are bounded to the vehicle when they are in the right directory.
    so in your ZIP you have to get this tree
    vehicle/%vehicle_name%/%name%.pc
    variable are surrounded by % of course but you replace with what should have.

    Don't forget a .png and an info_%name%.json
     
  2. ahersom98

    ahersom98
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    Mar 26, 2014
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    Thank you
    --- Post updated ---
    Thank you
     
  3. CooperGamer

    CooperGamer
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    Mar 9, 2016
    Messages:
    5
    is it possible that I could upload a car configuration of the Grand Marshal Taxi but with different specs? if so how would I find its file when I save the config. of the car to upload it because I couldn't find it before.
     
  4. synsol

    synsol
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    Aug 4, 2013
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    the presets you made are saved on documents / BeamNG.drive / vehicles

    You can post a configuration mod if you join a thumbnail (400x192 format) who have the exact same name ,exemple : marchall_taxi_Copper_Gamer.pc (the preset), marchall_taxi_Copper_Gamer.png (the thumbnail) and ideally info_marchall_taxi_Copper_Gamer.json (this file contain the info showed on car selector) .

    I've linked the json file of the taxi , you can open it with notepad and modify the info
     

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  5. CooperGamer

    CooperGamer
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    thanks ill try it :)
    --- Post updated ---
    its only letting me see .zip files
     
  6. synsol

    synsol
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    it's certainly because you look at the steam folder , you have an other BeamNG.drive folder located on the "documents" folder of your computer ;)
     
  7. cukoodukoo

    cukoodukoo
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    Sep 5, 2016
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    832
    Are you allowed to base your skin off of an official skin?
    (e.g a miramar skin labeled "13" instead of "6")
     
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