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Use force feedback motors to create variable degrees of rotation?

Discussion in 'Ideas and Suggestions' started by Shotgun Chuck, Mar 2, 2018.

  1. Shotgun Chuck

    Shotgun Chuck
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    Joined:
    Mar 6, 2015
    Messages:
    962
    For people who use 900 degree FFB wheels, would it be possible to use the force feedback motors to lock out parts of the wheel's range based on the vehicle selected? So, for example, if someone was using something like a rally car that had a quick steering rack and only required 540 degrees lock to lock, would it be possible to set up the FFB and inputs so the wheel will lock out all travel past 540 degrees and treat that as the new 900 until a different vehicle is selected?

    Vehicles which run more than 900 degrees (about 2.5 turns, so that's a lot of them) lock to lock could result in the steering becoming much stiffer and heavier to slow the player's inputs, which is usually the opposite of how it works in real life but is the only way I can think of to replicate the input-slowing effects of a slow rack until someone brings out a wheel with even more rotation.

    This would both enhance the immersion when using vehicles with quick steering, and give steering rack upgrades a purpose.
     
    • Like Like x 1
  2. Ai'Torror

    Ai'Torror
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    Joined:
    Aug 29, 2015
    Messages:
    1,692
    It is possible, as project cars already does that.
    The gake would have to change the wheel settings to limit the rotation depending on whst vehicle you're driving.
     
    • Agree Agree x 1
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