Unsolved Using Decals on a custom Map

Discussion in 'Mod Support' started by nachtstiel, Oct 6, 2020.

  1. nachtstiel

    nachtstiel
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    Joined:
    Dec 10, 2016
    Messages:
    465
    Hello, I have been working on a map and have been trying to use decals for things such as arrows on road surfaces, but whenever I reload the map, the decals have their name changed and their texture is replaced with the Warning texture.

    For instance, I use a decal I named "Left Turn Arrow" and each time the map is loaded it gets an additional "_missing" added to its name along with having the size changed to 5 from 3.6. Before posting this thread I tried tidying up the decals files
    DecalErrorVeforeLoad.png DecalErrorAfterLoad.png

    The first image is what I exit the map with and the second is after every time I load the map.

    I have also uploaded the managedDecalData from the BeamNG.drive/art/decals folder as well as the main.decals file from the mod folder.

    Am I missing an important step in decal editing?
     

    Attached Files:

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