Solved UV's on car mod wrong way

Discussion in 'Mod Support' started by SevenToaster509, Dec 24, 2021.

  1. SevenToaster509

    SevenToaster509
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    Aug 24, 2021
    Messages:
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    Hello, I am making a mod for a Pessima Part pack however, after i mirrored the model to be symmetrical it has flipped the UV.


    Are there any ways to fix this?
    --- Post updated ---

    I have fixed the issue. It was a problem with the UV map in blender and was a very easy fix
     

    Attached Files:

    • image_2021-12-24_180357.png
    • image_2021-12-24_180424.png
  2. Turbo49>

    Turbo49>
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    Apr 1, 2021
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    3,109
    What was it ?
     
  3. SevenToaster509

    SevenToaster509
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    Joined:
    Aug 24, 2021
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    There are 2 UV maps, the second one looks like this
    upload_2022-1-2_12-32-11.png



    It can be found here,
    upload_2022-1-2_12-32-59.png

    When you delete one half of the vehicle piece,
    It halfs the UV.
    upload_2022-1-2_12-34-58.png



    When you mirror the car, it duplicates the UV onto itself and both halves of the piece are overlapping on the UV.
    upload_2022-1-2_12-37-38.png


    So you have to select half of the car, press A, then press S, Y, -1 (makes it upside down like in original UV). Then move it up a bit by pressing G, then moving your mouse up. Then select the whole car,
    upload_2022-1-2_12-39-9.png upload_2022-1-2_12-40-28.png


    Then select the whole car,
    upload_2022-1-2_12-42-17.png

    Then zoom in and align the 2 halves
    upload_2022-1-2_12-43-7.png upload_2022-1-2_12-43-35.png
    --- Post updated ---
    The the UV should look normal.
     

    Attached Files:

    • upload_2022-1-2_12-36-43.png
    • upload_2022-1-2_12-39-54.png
    • upload_2022-1-2_12-40-22.png
    • upload_2022-1-2_12-41-36.png
    • Like Like x 1
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    Or just don't make the skin UV until the car is mirrored.
     
    • Like Like x 1
    • Agree Agree x 1
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