On Hold V10 Car pack 5.51

One engine, many vehicles, many parts!

  1. Sebas-Kitty

    Sebas-Kitty
    Expand Collapse

    Joined:
    Jun 3, 2016
    Messages:
    546
    yeah gimme a seccond i have like 40 mods didnt think of that one
     
  2. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    I've just launched my patreon! I'll be posting updates there 2 weeks before releasing them on the forums, as well as I might release some of the mods only for my patreons. If you feel like donating, link can be find on the overview page.
     
  3. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    I've decided to try doing some modding live streams, so If you want to see me get angry at blender while trying to make Burnside UTE, you can join here: https://www.twitch.tv/aitorror
     
  4. AlexMen

    AlexMen
    Expand Collapse

    Joined:
    Sep 16, 2017
    Messages:
    316
    And when the updates will be
     
  5. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    For Patreons, I'll upload the update as soon, as the Burnside Special UTE is finished, for the forum it will be 2 weeks or a month later. (if I won't get any patreons by then, the update is going to be held for a month.
    I think that for the amount of work that I put into those, I can't really do it totally for free. For me even 10$/month would be quite good, so I do not expect a lot.
     
  6. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    This pack is shortly going to turn into " Ai'Torror's car pack" as I will be adding new body styles and possibly new engines. The V10 K-series is going to most likely hapoen afterall, as it has been requested by my patron. From now on, I'll be only taking requests from donators and patrons.
     
    • Like Like x 1
  7. marijn123@lol

    marijn123@lol
    Expand Collapse

    Joined:
    Apr 24, 2017
    Messages:
    899
    can you add the kashira to this pack
     
  8. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    It isn't an official vehicle, so I won't be adding anything to it as of now... Also the V10 would simply not fit in its engine bay and turning it into an F1 espace sort of deal would require some major Jbeam work.
    My plans for the future update are:
    1. Finish making configs for the Long Bed pickup
    2. Maybe adding some small stuff for the short T75 truck.
    3. Refining the UV maps for the H35 and H45 which are going to also be merged to my modpack.
    4. V10 for the Vanster.
    5. V10 for the K-series.
    6. Fixing the UV maps and refining the model for the UTE Burnside Special. (Help needed)

    And for the future updates:
    1. New diesel for the D-series and the H-series.
    2. More addons for the D-series as well as a new high roof spec for the H-series.
    3. Wagon spec for the Burnside Special.
    4. My own version of the flatbed for the D-series.

    And now I'm officially looking for someone who could do the model refining, UV maps and textures for my mod. If you know a bit about blender work and have some free time then let me know.
     
  9. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    Here is some progress on the Burnside UTE for you :)

    Now I basically need to figure out the Jbeam for it, as well as find someone better than me at texturing/ UV mapping.
    --- Post updated ---

    Got the basic Jbeam for the Tailgate set up, later I'll add some rigits and actually mount it to the car (the only problem is that I do not know where to put the hinges actually... Can someone tell me how is a truck tailgate hinged? (the D-series actually doesn't have any hinges)
     
    • Like Like x 7
  10. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557

    Got the hinges to work (just about)
     
    • Like Like x 1
  11. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    I'm kind of stuck right now, the hydros just do not want to work (game isn't letting me bind them to any keys). I did do everything what the wiki says and I did revese engineer other vehicles and for some dumb reason it does not want to work.
    --- Post updated ---


    IT WORKS!!!

    Now do something about the interior and the rear window and the model will be off to someone else to fix the UV maps and textures.
     
  12. Aerohead1999

    Aerohead1999
    Expand Collapse

    Joined:
    Oct 22, 2016
    Messages:
    379
    Is the burnside ute downloadable? if so can i get a link to the forum/page
     
  13. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    An early WIP is on my patreon (look main mod page). It is far from being complete, as I have to clean up the triangles and make proper rear window and fix the interior and then send it to someone to do the UV maps.
     
    #173 Ai'Torror, Apr 2, 2018
    Last edited: Apr 2, 2018
  14. Aerohead1999

    Aerohead1999
    Expand Collapse

    Joined:
    Oct 22, 2016
    Messages:
    379
    oh okay thank you :) yeah it looks cool and you can make some really cool parts for this mod, don't give up on it it really looks cool keep up the great work my friend.
     
    • Like Like x 1
  15. ludo-A113

    ludo-A113
    Expand Collapse

    Joined:
    Oct 28, 2017
    Messages:
    106
    I don't find the link to your patreon. Where is it?
     
  16. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
  17. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557

    Time to get some work done on the interior.
     
    • Like Like x 2
  18. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,554
    looking forward to this
     
  19. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557
    Okay, does any of you know a way of merging 2 meshes together and keeping their UV maps? It would greatly speed up the process of developement, as I wouldn't have to beg other people to fix UVs for me.
    --- Post updated ---
    Nevermind, I've found a way, onto redoing the rear of the "cab" :D
    --- Post updated ---

    The rear quaterpanel has been redone (the gap is there only on texture, the model does not have it). Now I need to sort out the rear side window.
    --- Post updated ---

    It will take some time, but at least I know how to do it to not mess up the UV maps too badly.
     
  20. Ai'Torror

    Ai'Torror
    Expand Collapse
    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,557

    I call it good, as I'm not able to do any better with my current skills
    --- Post updated ---

    --- Post updated ---

    And this is how the interior is going to look like :)
    --- Post updated ---
    Beta version has been released over on patreon. Now I'll send it over to someone else to do textures and I'll refine the Jbeam a bit more.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice